SP Fantasy [WB] The Imperial Simulacrum: An Elder Scrolls Mod (Orcish Armor p.57)

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Hi guys this mod looks epic so far and i cant wait to play it. And i got a idea maybe you could find word walls and learn about dragon shouts with the greybeards possibly ancestors of the ones from skyrim. And how you could use them is ive seen some other mods like solid and shade and star wars conquest that have items that are in your inventory and you press a keyboard button to activate it. You should have to be really high level to be able to do this thought. Just my idea and i cant possibly help. best i can do is make a basic companion for fallout 3.  :smile:
 
Dragon shouts were reserved to Dragonborn, Dragons, and Master of the Voice. Being non-dragonborn will make the attempt at learning to shout very long and hard. Most people, according to lore, spend their whole life trying to learn a single shout.
 
kpetschulat 说:
Dragon shouts were reserved to Dragonborn, Dragons, and Master of the Voice. Being non-dragonborn will make the attempt at learning to shout very long and hard. Most people, according to lore, spend their whole life trying to learn a single shout.
Although people like Ulfric did manage to master a shout. If we were very very high level (and thus a powerful warrior), perhaps we could go to a location and have our character learn a shout?
 
Didnt think so.
Torygg was "just"the high king and i dont remember it being said in the game that he had been a apprentice with the greybeards, like ulfric.
 
Figure I should post a small update of some sort

So, WIP argonian head (next to the human head mesh)

NVBFa6.png


(updated)
 
Will probably have to do it like that for head-wear. Either that or I'll make a couple of race-specific helmets designed so they don't look stupid when a khajiit/argonian wears them.
 
Since they walk on their toes, I suppose you could design a boot or shoe like a woman's high-heel shoe but without the heel support, since it's not necessary and Khajiit cobblers would save material by leaving it out. The sole would be sloped possibly with a shelf at the back and the opening of the shoe would be longer than a usual man's. Then they could wear a gaiter or greave over-top of that shoe to protect their exposed shin or alternatively the shoe could have a very long tongue with its own laces to hold it up against the shin.
 
Hypno Toad 说:
Figure I should post a small update of some sort

So, WIP argonian head (next to the human head mesh)

NVBFa6.png


(updated)

WOW! This looks amazing!  Keep up the great work!
 
You really are a great modeller, HypnoToad. Depending on the texture quality, your models might actually look out of place in M&B without a graphical overhaul.
 
I've been playing the Elder Scrolls games since Morrowind, and I've played and enjoyed every main series game (Arena, Daggerfall, Morrowind, Oblivion, Skyrim), so I'll definitely be looking forward to this mod! I do have one question though: Will we be able to travel to any of the Planes of Oblivion/Sovngarde/any other non-Tamriel locations from TES lore?
 
It would be cool to see the visualization of Atmora or Akaviri continents, actually, not just read about them. But it would stray too much from the theme of the mod overall, imho.
 
Hey Hypno, you thought about renaming First Aid to Restoration? Would be an easy way to get some magic in there. (maybe do something with inventory management and alteration too)
 
Looks like an amazing mod. Will you be putting Freelancer in this mod? Would love to be a simple footsoldier for the Dominion.
 
This makes me moist, good luck with this project.
Though the Imperial armor in the first comment worries me, are we going with the Roman style from Morrowind and Skyrim or the Medieval style from Oblivion?
 
One Question... Will Elsweyr be a single faction? Or will it be Anequina and Pelletine as separate factions, or even multiple tribes?

Thank you for your time. The prospect of an Elder Scrolls mod gets me hard.
 
Extradaemon 说:
One Question... Will Elsweyr be a single faction? Or will it be Anequina and Pelletine as separate factions, or even multiple tribes?

Thank you for your time. The prospect of an Elder Scrolls mod gets me hard.

Will just be the main provinces unfortunately. The plan was/is to have great houses, clans or tribes operate as sub-factions, so they have their own reputations and enemies and you can win/lose favor with them via interaction. Same thing goes for churches, cults, etc. It'll operate like TES:II daggerfall, basically

Incoming argonian pic, still haven't gotten the head ingame (usual dicking around with module system files...)

ogbMw2.png
6DHUce.png


This is the final lowpoly version
 
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