It sounds like a good idea to implement the RCM; we will just have to see how things work out and what everyone wants.
Well, I've decided to go ahead and upload the first testing version. The only thing included is the new mechanics:
Master strikes - basically 1-time counters. Certain strikes will defeat other strikes if simultaneously released. This is the setup:
-thrust defeats left attack
-left attack defeats overhead
-overhead defeats right attack
-right attack defeats thrust
Grappling - you may defeat an enemy's block with a block of your own (based on direction). The directional setup is the same as for master strikes. When you "defeat" an enemy's block, it staggers the opponent slightly but does not damage
-low block defeats left block
-left block defeats up block
-up block defeats right block
-right block defeats low block
"Minimum" range - at very close distances, any block direction will stuff an enemy's attack (except against short weapons). In addition, attacks have reduced damage at very close ranges.
Half-swording - most two-handed swords can be held and used as very-short-range polearms by pressing 'x'
note: this is the first release, and the mechanics are a bit unrefined right now. With each new release, I plan to fine-tune the balancing and polish the presentation up. For example, "Grappling" range still needs to be tweaked and refined, and I plan on refining the clashing sound of the master-strikes to represent the weapons being used.
note 2: the mod uses Papa Lazarou's enhanced combat animations. They look very good (and way more realistic) in my opinion, but you will need to adjust to the new chamber positions (note: chamber blocks actually look good and believable now)
download link:
http://dl.dropbox.com/u/44346183/Kunst_des_Fechtens.rar
Happy Testing!