Hi there, Peter. Very interesting thoughts. (Btw, there is no naked people... yet. Just wait for the female characters).
About your points...
1- Totally agree, but I'm afraid that my modding skills are not enough to do that.
2- As far I know this has been doed, I think that would be a script of that thing out there. But anyways, I don't think that would fit very well with this mod. Maybe a minor title (Captain, Commander or something in the lines when the player becomes a vassal) but not more.
3- Some mods actually have that feature implemented. Besides I like it or not (and I like it) this would be an heroic mod rather than a economic one. Don't discard something like this, but have zero priority at the moment.
4- That's in my mind too.
5- And that!
6- This too, but alas, so far from my modding skills (zero, actually).
7- This quest is already in the Native.
8- Yes, I like how it works in Brytenwalda. Hopefully I can manage something similar.
9- That is an interesting one... I take note of that.
10- Pretty easy.
11 & 12- Already thought about that and that would be in the mod (more likely #12 than #11), also capturable ruins or bandit lairs (castle type, but in the way I want this, is a lot of work)
13- I don't like that because implies you start as a noble with a fief.
also, I like meeting village elders, guildmasters and that all cannon fodder, because 'thanks' to the village/town menus I've not visited a single scene when playing. Currently I removed the village menus (if you want to buy or speak with the elder you need to walk around), not the towns yes, for game testing pourposes.
I'm in for the heroic/villain mod type you can be sure of that, and i want to include the chance to become some kind of Bandit King, managing the bandit lairs like villages and that all, if I can afford that.
Many thanks for your ideas.
Greetings.