I felt that the merchants who give the player their first quest in Warband were not particularly believable, so I tweaked their faces and equipment to improve things. It's really a very small mod, but I feel that the first NPC they meet in Warband is important to get the player into the game
Latest: v1.1
Screenshots:
Installation:
Python source code:
Changelog:
License:
- Feel free to use this mod, but don't forget to give credit when you do.
Latest: v1.1
Screenshots:
Jelkala
Before: this is the merchant which started it all I mean, what the hell?! A black dude with terrible hair, wearing cheap leather armour and blue hose with pointy shoes? And an invisible Great Sword?
After: I went with a sort of "Merchant of Venice" theme for my Merchant of Jelkala. He is well-dressed head to toe, carries an expensive short-sword for self-defence (but nothing that might threaten someone during a trade deal), and clearly takes his grooming seriously.
Praven
Before: this one is actually not too bad, but I think we can do better...
After: my Merchant of Praven takes the Gauls as his inspiration, hence the prominent proboscis and droopy moustache Once again, he is dressed richly and carries an expensive side-arm, and clearly pays attention to personal grooming.
Reyvadin
Before: not terrible, but doesn't really say "Vaegir" to me. Plus, he looks far too under-dressed for Reyvadin's climate!
After: now we are talking -- a fur jacket and hat, and stout fur boots. A short Nordic sword is present for protection, and I tried to make sure the merchant's face had more-obviously "Russian" features.
Sargoth
Before: the boots are good, but the peasant outfit is surely too lowly for a merchant from a "prominent house".
After: the Kingdom of the Nords is a bit less "genteel" than Rhodoks or Swadia, so the merchant's outfit may be a little less fine. However, it is still of a high quality, and the Nordic short-sword the merchant carries for protection is well-forged. I've also tried to make his face look more like the face of a Viking.
Shariz
Before: very odd. A typically European face with ginger hair, and a top-knot?
After: I've gone for a Moorish inspiration for my Merchant of Shariz -- he is dressed in an intricate robe, turban, and expensive pointy-toed boots, and carries an elaborate scimitar for self-defense.
Tulga
Before: the Peasant Top and furry boots don't really say "Khergit" to me, and the face is that of a European prisoner or castaway who hasn't shaved for 6 months
After: my inspiration were the Mongols -- my Merchant of Tulga is clearly a Khergit, wears expensive-yet-practical nomad furs, and carries a Sabre for self-defense.
Before: this is the merchant which started it all I mean, what the hell?! A black dude with terrible hair, wearing cheap leather armour and blue hose with pointy shoes? And an invisible Great Sword?
After: I went with a sort of "Merchant of Venice" theme for my Merchant of Jelkala. He is well-dressed head to toe, carries an expensive short-sword for self-defence (but nothing that might threaten someone during a trade deal), and clearly takes his grooming seriously.
Praven
Before: this one is actually not too bad, but I think we can do better...
After: my Merchant of Praven takes the Gauls as his inspiration, hence the prominent proboscis and droopy moustache Once again, he is dressed richly and carries an expensive side-arm, and clearly pays attention to personal grooming.
Reyvadin
Before: not terrible, but doesn't really say "Vaegir" to me. Plus, he looks far too under-dressed for Reyvadin's climate!
After: now we are talking -- a fur jacket and hat, and stout fur boots. A short Nordic sword is present for protection, and I tried to make sure the merchant's face had more-obviously "Russian" features.
Sargoth
Before: the boots are good, but the peasant outfit is surely too lowly for a merchant from a "prominent house".
After: the Kingdom of the Nords is a bit less "genteel" than Rhodoks or Swadia, so the merchant's outfit may be a little less fine. However, it is still of a high quality, and the Nordic short-sword the merchant carries for protection is well-forged. I've also tried to make his face look more like the face of a Viking.
Shariz
Before: very odd. A typically European face with ginger hair, and a top-knot?
After: I've gone for a Moorish inspiration for my Merchant of Shariz -- he is dressed in an intricate robe, turban, and expensive pointy-toed boots, and carries an elaborate scimitar for self-defense.
Tulga
Before: the Peasant Top and furry boots don't really say "Khergit" to me, and the face is that of a European prisoner or castaway who hasn't shaved for 6 months
After: my inspiration were the Mongols -- my Merchant of Tulga is clearly a Khergit, wears expensive-yet-practical nomad furs, and carries a Sabre for self-defense.
Open up troops.txt and search for "trp_swadian_merchant". Replace the troop entries up to "trp_startup_merchants_end" with the following:
The above is known to work with Warband 1.134, and was created using Morgh's WB Tool
Code:
trp_swadian_merchant Merchant_of_Praven {!}Prominent 0 32784 0 0 18 0 0
581 0 571 0 438 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
43638599761 3867590877472644452 1989419 0 43638599761 3867590877472644452 1989419 0
trp_vaegir_merchant Merchant_of_Reyvadin {!}Prominent 0 32784 0 0 19 0 0
309 0 204 0 160 0 169 0 443 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
48301867727 5252494337367996324 1951413 0 48301867727 5252494337367996324 1951413 0
trp_khergit_merchant Merchant_of_Tulga {!}Prominent 0 32784 0 0 15 0 0
179 0 160 0 251 0 310 0 448 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
38219559821 1521560588190313080 1987307 0 38219559821 1521560588190313080 1987307 0
trp_nord_merchant Merchant_of_Sargoth {!}Prominent 0 32784 0 0 16 0 0
443 0 160 0 581 0 580 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
39074140943 2531961610005854429 2013532 0 39074140943 2531961610005854429 2013532 0
trp_rhodok_merchant Merchant_of_Jelkala {!}Prominent 0 32784 0 0 17 0 0
179 0 200 0 438 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
37363654853 7292538193076954923 1952553 0 37363654853 7292538193076954923 1952553 0
trp_sarranid_merchant Merchant_of_Shariz {!}Prominent 0 32784 0 0 20 0 0
386 0 181 0 285 0 306 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
20 20 20 20 20 20 0
274 131072 0 1 0 0
39711699392 3993762832607495974 1978393 0 39711699392 3993762832607495974 1978393 0
The best way to install this is via the patch for the 1.134 Module System.
Alternatively, if you want to install this mod by hand, open up module_troops.py, and search for "swadian_merchant". Replace all entries up to "startup_merchants_end" with the following:
This code works with Native in Warband 1.134. I can also supply a patch-compatible diff, if that would help.
Alternatively, if you want to install this mod by hand, open up module_troops.py, and search for "swadian_merchant". Replace all entries up to "startup_merchants_end" with the following:
Code:
["swadian_merchant", "Merchant of Praven", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_4, [itm_light_leather_boots, itm_rich_outfit, itm_sword_medieval_c_small], def_attrib|level(2),wp(20),knows_common, 0x0000000a2910305135ac7169644c5d6400000000001e5b2b0000000000000000, 0x0000000a2910305135ac7169644c5d6400000000001e5b2b0000000000000000],
["vaegir_merchant", "Merchant of Reyvadin", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_5, [itm_fur_hat, itm_leather_jacket, itm_leather_gloves, itm_hide_boots, itm_sword_viking_2_small], def_attrib|level(2),wp(20),knows_common, 0x0000000b3f0402cf48e49bc55b91f7a400000000001dc6b50000000000000000, 0x0000000b3f0402cf48e49bc55b91f7a400000000001dc6b50000000000000000],
["khergit_merchant", "Merchant of Tulga", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_1, [itm_khergit_leather_boots, itm_leather_gloves, itm_nomad_vest, itm_nomad_cap, itm_sword_khergit_3], def_attrib|level(2),wp(20),knows_common, 0x00000008e610338d151dab4b1b516a7800000000001e52eb0000000000000000, 0x00000008e610338d151dab4b1b516a7800000000001e52eb0000000000000000],
["nord_merchant", "Merchant of Sargoth", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_2, [itm_sword_viking_2_small, itm_leather_gloves, itm_light_leather_boots, itm_light_leather], def_attrib|level(2),wp(20),knows_common, 0x000000091900130f232355ab5d5338dd00000000001eb95c0000000000000000, 0x000000091900130f232355ab5d5338dd00000000001eb95c0000000000000000],
["rhodok_merchant", "Merchant of Jelkala", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_3, [itm_khergit_leather_boots, itm_courtly_outfit, itm_sword_medieval_c_small], def_attrib|level(2),wp(20),knows_common, 0x00000008b30c20c565344cd95d52272b00000000001dcb290000000000000000, 0x00000008b30c20c565344cd95d52272b00000000001dcb290000000000000000],
["sarranid_merchant", "Merchant of Shariz", "{!}Prominent", tf_hero, 0, reserved, fac_kingdom_6, [itm_scimitar, itm_sarranid_boots_b, itm_sarranid_cavalry_robe, itm_headcloth], def_attrib|level(2),wp(20),knows_common, 0x000000093f0071c0376cb222eaba472600000000001e30190000000000000000, 0x000000093f0071c0376cb222eaba472600000000001e30190000000000000000],
v1.1
- Merchant of Praven now has short hair again, and is using a paler skin
- Back-ported to Python source code
- Merchant of Praven now with long hair
- Merchant of Reyvadin now has a nordic short-sword not a sabre, as the sabre was too long and was having clipping issues with the walls of his house
- Merchant of Reyvadin now has light-brown hair instead of blonde -- the blonde was clashing with the furs of his outfit
- Merchant of Reyvadin now has a longer, thinner, flatter face with more accentuated cheekbones and narrower eyes
- Merchant of Sargoth now has a neater haircut
- First version, not released to the public
- Feel free to use this mod, but don't forget to give credit when you do.