I working on making a mod that replaces native models and textures.
I have done a lot of re-texturing and LOD building so far and implemented/replace alot of items however I have a few things I'd like to ask, mainly about scripting.
1. Is there any way to get realistic reflective water as a material? there is a scene prop called water_river, however when I use that material the water doesn't show up.
2. Another person asked this but do LOD's work on the world map? I planned to make the map icons more detailed but I currently have polished landscapes map trees eating resources.
3. I would like to change the UI, mainly the giant text that appears when you look at anything intractable, I'd like it to display a small hand at the bottom of the screen or cross-hair when you can open a door, move a ladder or pick up a weapon, display a horse icon to mount and a horse with a cross for unmountable, aswell as making the name of units/ characters much smaller and less intrusive, it ruins the immersion when giant text appears all the time.
4.Also does anyone know of a mod that has LOD's for flora?
also I plan to implement these codes at some point, even though I haven't used python what so ever, just because
This code to diverse faces http://forums.taleworlds.com/index.php/topic,170996.0.html
+
This face pack http://www.mbrepository.com/file.php?id=3105
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This code for diverse and unique civilian clothing http://forums.taleworlds.com/index.php/topic,183200.0.html
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The code for more people in towns http://forums.taleworlds.com/index.php/topic,112143.0.html
Would make for some fantastic variation and immersion.
Also this is still WIP but here is a sample of the mod so far, a lot of gutekfiutek items and textures used here.
I have done a lot of re-texturing and LOD building so far and implemented/replace alot of items however I have a few things I'd like to ask, mainly about scripting.
1. Is there any way to get realistic reflective water as a material? there is a scene prop called water_river, however when I use that material the water doesn't show up.
2. Another person asked this but do LOD's work on the world map? I planned to make the map icons more detailed but I currently have polished landscapes map trees eating resources.
3. I would like to change the UI, mainly the giant text that appears when you look at anything intractable, I'd like it to display a small hand at the bottom of the screen or cross-hair when you can open a door, move a ladder or pick up a weapon, display a horse icon to mount and a horse with a cross for unmountable, aswell as making the name of units/ characters much smaller and less intrusive, it ruins the immersion when giant text appears all the time.
4.Also does anyone know of a mod that has LOD's for flora?
also I plan to implement these codes at some point, even though I haven't used python what so ever, just because
This code to diverse faces http://forums.taleworlds.com/index.php/topic,170996.0.html
+
This face pack http://www.mbrepository.com/file.php?id=3105
+
This code for diverse and unique civilian clothing http://forums.taleworlds.com/index.php/topic,183200.0.html
+
The code for more people in towns http://forums.taleworlds.com/index.php/topic,112143.0.html
Would make for some fantastic variation and immersion.
Also this is still WIP but here is a sample of the mod so far, a lot of gutekfiutek items and textures used here.
Current State
LOD2
Native
please excuse the ground for Native I must have replaced it at some point.
LOD2
Native
please excuse the ground for Native I must have replaced it at some point.