KratosMKII said:I did a quick test after reverting some changes to the menu file and didn't get any crash after helping a patrol against a caravan and war party.
Here's the link. You guys can test it to see if it works.
Look for Viking's conquest simple trigger method.elcapo29 said:You mentioned optimizing the overland map. I d really like to be able to do that for my mod as well. Is there a link, or something?
Thanks!
# Setting random walker types
(36,
[(try_for_range, ":center_no", centers_begin, centers_end),
(this_or_next|party_slot_eq, ":center_no", slot_party_type, spt_town),
( party_slot_eq, ":center_no", slot_party_type, spt_village),
(call_script, "script_center_remove_walker_type_from_walkers", ":center_no", walkert_needs_money),
(call_script, "script_center_remove_walker_type_from_walkers", ":center_no", walkert_needs_money_helped),
(store_random_in_range, ":rand", 0, 100),
(try_begin),
(lt, ":rand", 70),
(neg|party_slot_ge, ":center_no", slot_town_prosperity, 60),
(call_script, "script_cf_center_get_free_walker", ":center_no"),
(call_script, "script_center_set_walker_to_type", ":center_no", reg0, walkert_needs_money),
(try_end),
(try_end),
]),
#### Setting random walker types
(0.049, ########################## once every 36 hours for each of the 733 centers
[
(try_begin),
(lt, "$g_set_random_walker_types_cur_center", centers_begin),
(assign, "$g_set_random_walker_types_cur_center", centers_begin),
(try_end),
(try_begin),
(ge, "$g_set_random_walker_types_cur_center", centers_end),
(assign, "$g_set_random_walker_types_cur_center", centers_begin),
(try_end),
(try_begin),
(this_or_next|party_slot_eq, "$g_set_random_walker_types_cur_center", slot_party_type, spt_town),
(party_slot_eq, "$g_set_random_walker_types_cur_center", slot_party_type, spt_village),
(call_script, "script_center_remove_walker_type_from_walkers", "$g_set_random_walker_types_cur_center", walkert_needs_money),
(call_script, "script_center_remove_walker_type_from_walkers", "$g_set_random_walker_types_cur_center", walkert_needs_money_helped),
(store_random_in_range, ":rand", 0, 100),
(try_begin),
(lt, ":rand", 70),
(neg|party_slot_ge, "$g_set_random_walker_types_cur_center", slot_town_prosperity, 60),
(call_script, "script_cf_center_get_free_walker", "$g_set_random_walker_types_cur_center"),
(call_script, "script_center_set_walker_to_type", "$g_set_random_walker_types_cur_center", reg0, walkert_needs_money),
(try_end),
(try_end),
################ proceeds to the next center when it's triggered again
(val_add, "$g_set_random_walker_types_cur_center", 1),
Each item of ale and wine holds 50 units. Do the math.Halvar said:I guess this is a bug. If you ask your chancellor to send a gift to lord he wants you to sen 150 units of ale, wine etc. But there is not enough place in your household possessions...
I will see what i can do.Glorfindel510 said:OK, how do I start my own Kingdom? I want to do a solo as a kingdom with just Jerusalem and my elite custom troops. If I capture Jerusalem as an adventurer, I don't get to start a kingdom. Was that feature removed?OK, figured out how to do that bit. One issue I just ran into, however, is that it is rather hard to gain permission to marry a girl if her father is dead (especially if you were the one who killed him, but I digress). Could we get some feature where the girls come under the protection of another lord, adoption of some sort?
Yes there is a solution and it is downloading the latest patch.bloodykng said:I just conquered a town and became a king however when I try to change the kingdom culture, no matter which one I choose, I get stuck in the dialogue screen. Is there a solution to this by messing with the txt files?
You could post your rgl_config file here for others to use. And i didn't encounter the other bug you speak of.merikallio said:I've started new game, toned graphic settings a bit and it helped. No crashes so far, even with battle sizer on 400. Amazing mod, although there are small bugs and inconsecuentions.
I have some issues with an army command. Is minimap working properly? While archers are generally responsive, infantry and cav don't place on marked spots and sometimes even don't "follow" (F2) me.
same happened to me lol entire village started to riot and kill eachother,and this happened when i asked one townswoman something,she said she dont like me and im ugly lolololDskater84 said:So, I downloaded the latest patch, 2.6, and I'm trying to do the bounty hunter quest from the tavern man guy, the quest in itself works fine but as soon as the guy I'm supposed to kill gets angry the entire population of the village goes after him, is there a fix to this? Is there a way to not make all the villagers from the game angry alcoholics
Other than that, I still have to find any bugs. Thanks for updating the mod, I just stumbled upon this last night, and I like it.
Edit: So, in the same quest, I failed to kill him the first time, he killed me, but I didn't get the quest failed notification, instead I was able to come back and try to kill him again, which I did, but it didn't count towards the quest, i can't win this quest, which makes sense, because technically I failed the first time. Anyway, just wanted to let you know in case it might help you.