Wars are very short and being declared often (1.8.0)

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lukethisup

Recruit
I have been playing on the 1.8.0 and have been enjoying most of the changes, but after joining the Battanians (300 days in) I am encountering an issue where wars hardly last for more than a few days. Generally a castle or a town is taken and the losing side immediately surrenders, which makes for very little ability to counter the AI armies yourself.
The loop is: Declare war, take/lose objective, surrender. All within a few day period.

Anyone else experiencing this on the beta?


(I'm also experiencing the army bouncing between targets pretty commonly again, which i thought had been fixed?)
 

Bluko88

Regular
I have been playing on the 1.8.0 and have been enjoying most of the changes, but after joining the Battanians (300 days in) I am encountering an issue where wars hardly last for more than a few days. Generally a castle or a town is taken and the losing side immediately surrenders, which makes for very little ability to counter the AI armies yourself.
The loop is: Declare war, take/lose objective, surrender. All within a few day period.

Anyone else experiencing this on the beta?


(I'm also experiencing the army bouncing between targets pretty commonly again, which i thought had been fixed?)
This has been my experience as well.

Though the A.I. seems to get into longer wars? I'm not sure I've played enough to give a fair assessment.


Be nice, if we the player, had some kind of idea of why wars were being fought, the objectives, etc. Like maybe it's to weaken a rival, or reclaim/take a particular fief. I mean it makes sense to sue for peace when you're being tag-teamed by 2 opposing Kingdoms, by why do the attackers just always accept? It makes some sense if a Kingdom pays enough tribute, but what if the attacking Kingdom wants land? It just would bother me a lot less if we had some idea behind the A.I.'s decision making. The A.I. always seems too eager to make peace. Eh this is why we need actual Diplomacy so making Peace isn't instantaneous and there's a bit more to the game besides martial prowess.

I do wonder if it's possible now with the A.I. being able to join other Armies that conflicts are decided a lot faster, since it's much easier to overpower an opponent in a few battles.
 

Ananda_The_Destroyer

Grandmaster Knight
It's because of the army team up change, they can more consistently finish a siege or btfo another army (or both), altering the war score making them want peace. The short wars can also be just so 1 side gets out of a higher payment payment.

I found as a ruler in 1.8 I could just attack a party after the vassals made peace and I did not get dinged influence for starting a war this way. Certainly a bug, not sure if it works every time but I like it!
 

lukethisup

Recruit
It's because of the army team up change, they can more consistently finish a siege or btfo another army (or both), altering the war score making them want peace. The short wars can also be just so 1 side gets out of a higher payment payment.
It is painful allowing the AI to dictate when wars happen because of this, I guess. Joining a faction, then getting 3 tribute payments and only 3 days to beat up some lord parties before the war is ended. Feels worse to me now than it did a few patches ago, and the armies still bounce around :ROFLMAO:

And most lords are running around with less than 50 troops in my campaign....
I was thinking this was just from everyone getting their asses handed to them, but I also have noticed that even the ruler parties in my game are struggling to field more than 130 troops.
I wish the balance between instant regen 250 unit parties and lords walking around being useless could be figured out.
 

five bucks

Knight
I am liking the current numbers. We were asking for fewer 3000 man doomstack battles weren't we? My army battles are in the mid hundreds in my campaign which is good imo.
 

Blood Gryphon

Master Knight
WBVC
And most lords are running around with less than 50 troops in my campaign....
Don't have proof for it but i think the problem stems from most clans starting with only 1 fief which isn't enough to actually bring profit when you have 3 parties out. So basically every clan, other than ruler clans who often have 2+ fiefs to start, starts at average wealth but quickly drops down to being poor because they can't actually sustain 3 parties off a single fief. So if you wanted to fix that they just need to increase the income you get from fiefs.

But that would likely lead to the world being much more stagnant, which a lot of people have seemingly disliked. Gotta have poor clans for a kingdom to lose in a timely manner.

I think a better solution is to add clan caravans, these would uphold clan's wealth but also provides their enemies ways to directly impact their wealth more directly without having to raid villages. Also it would allow fiefless clans to have some way to generate some wealth so they dont turn into 20 stacks. Could also give minor clans caravans as well so they would stop being very poor.
 
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SGT_Night

Knight
WBNW
I’m experiencing the opposite (day 600), wars are during 75+ days, party’s have normal sizes, my kingdom (vlandia) was winning but now is getting absolutly rekt, army after army getting destroyed, 15+ armies destroyed and +8 fiefs lost and the brilliant king that had 70% of all the kingdom’s fiefs don’t want peace ???
 

Earth Dragon

Sergeant
Yeah, I’m not sure what’s going on with you guys on this one.

New game files are producing year long wars, versus the wars that were lucky to last for a month.

I’ve seen the biggest issue right now of dog-piling on weak factions already in a war.

As far as clan income goes, making fiefs make more is not the way to go. Those clans just need income sources similar to what the players get but they don’t have access to.

So if players get a workshop per clan tier plus one, then the AI clans should be getting stagnant income equal to having a workshop per clan level, that then is adjusted if they the perks that boost workshops. I thought there was something already like this in game
 
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