Please keep in mind that ballistics is not well comprehended at the timeframe of the game. Although many people venerate the shotgun to extreme levels, it was not commonly used in battles for a reason. There are some exceptions, but shotguns make more sense as coach guns and trench brooms than they do as open field weapons against armed opponents. Keep in mind that many shotgun rounds won't penetrate a cuirass, and a lot of the people you most want to fall down will be wearing heavy armor.Computica said:Someone just posted a much better shotgun effect code using the new features of the 1.15x release. At the moment I'll have to be on standby by for the next two weeks. My life is currently going through some changes.
Please keep in mind that ballistics is not well comprehended at the timeframe of the game.
I should also mention that wound ballistics are also not well understood in modern times as well. We've never been as clear about the nature of firearm stopping power as we are today, and in fact there was better understanding in the 1930s than was commonly understood in the 1960s in forensics and trauma surgery.MorrisB said:Please keep in mind that ballistics is not well comprehended at the timeframe of the game.
Given the fictional nature of SOD, the timeframe does not mean all that much. Some factions are stuck on relatively low technical level (Elephant Guard) while others are "renaissance" (Conquistadors), and some mercs run around with 16th-17th century firearms, all the while the mod's starting year is about 1300. The timeframe isn't the best way to measure technical advancement in real life either, especially outside Europe. When Colombus went to America, most European powers had plenty of muskets and cannons, while much of Asia was stuck in a "late medieval" stage, and most American civilizations barely had metalworks to speak of. The issue is more about who has the knowledge in the given setting and who doesn't, but given the policy of firearms in SOD, we can safely say that out of the over a dozen large factions, maybe a couple or so possess any reliable knowledge about firearms.
But you do make a good point about the overhype of shotguns. The only place where they are fully efficient is at truly close quarters, where they are respectable for their stopping power. I don't think SOD will have too many blunderbuss-type weapons, though. More like multi-barreled duckfoot pistols and the like (at least until later releases), but the gameplay mechanism could be the same for both. Obviosuly they should be the bane of lightly armored opponents at close distances, but do fairly little harm to heavier foes.
There's this whole thing in really advanced Japanese fencing where you reveal yourself with what amounts to a "tell" in gambling terms. Musashi Miyamoto got so skilled at reading the "tell" that he could predict a sequence of action based on it, and counteract the sequence with his own. It's very easy to get lost in the philosophy of the sword and quite hard to get found with it. That was Musashi Miyamoto's last duel, and he probably used the wooden sword so he wouldn't have to keep killing other sword masters, not just for flash.Computica said:You know, I could see someone winning in a fight using a wooden sword against someone with a steel one.