Went through a bit of trial-and-error trying to do one of these. Posting so perhaps others might find helpful.
Talked to village bigwig. Says one of his younger kin killed a neighboring villager and they're out for blood. Agree to protect the kid and take him to the aggrieved village to settle peacefully, hopefully with the payment of blood money.
First, before leaving the village, you have to go find the kinsman in hiding and convince him to come with you. Use the ALT key to locate him, as he's somewhere out around the edge of town. He also does NOT have a "!" annotating him as relevant, so just look for the name which isn't one of the named elders or your own companions. He then joins your party.
Upon arriving at the second village, this is the confusing bit. If you simply enter the village and talk the pertinent person there, nothing happens. You have to get the subject kinsman out of your party and get him to spawn into the village scene with you. Do this by using the "Leave Party Member Here" button in the upper right screen corner; this will ensure that the person spawns in (obtw, simply moving the person up the party queue directly under your slot isn't sufficient. Lol, tried that first). Then use the "walk around" option to enter the village; don't use the shortcut to talk directly to the village elder.
You probably then want to talk to one of your regular companions and tell them to gather up the others and join you. Wait for them to do so. Lol, 'cause there's gonna be a fight. THEN go find the pertinent elder. Will have a few thugs gathered around him/her (also won't be annotated with a "!", so make sure to note the person's name). Might want to consider drawing your weapon/shield before speaking. The elder aggros on the offending kinsman you're protecting, and a fight ensues immediately upon exiting the dialogue. It's straightforward from there; kill off the thugs, then the elder agrees to accept the blood money. You get a nice sum yourself and a good relations boost with the first elder (658g and +11 in my case...I don't know if it varies somewhat or if that's pretty much the fixed value).
It's pretty easy, quick, and reasonably worthwhile, once you know the totally non-obvious steps for getting the quest to move along. Hopefully gets refined a bit in the future.
Talked to village bigwig. Says one of his younger kin killed a neighboring villager and they're out for blood. Agree to protect the kid and take him to the aggrieved village to settle peacefully, hopefully with the payment of blood money.
First, before leaving the village, you have to go find the kinsman in hiding and convince him to come with you. Use the ALT key to locate him, as he's somewhere out around the edge of town. He also does NOT have a "!" annotating him as relevant, so just look for the name which isn't one of the named elders or your own companions. He then joins your party.
Upon arriving at the second village, this is the confusing bit. If you simply enter the village and talk the pertinent person there, nothing happens. You have to get the subject kinsman out of your party and get him to spawn into the village scene with you. Do this by using the "Leave Party Member Here" button in the upper right screen corner; this will ensure that the person spawns in (obtw, simply moving the person up the party queue directly under your slot isn't sufficient. Lol, tried that first). Then use the "walk around" option to enter the village; don't use the shortcut to talk directly to the village elder.
You probably then want to talk to one of your regular companions and tell them to gather up the others and join you. Wait for them to do so. Lol, 'cause there's gonna be a fight. THEN go find the pertinent elder. Will have a few thugs gathered around him/her (also won't be annotated with a "!", so make sure to note the person's name). Might want to consider drawing your weapon/shield before speaking. The elder aggros on the offending kinsman you're protecting, and a fight ensues immediately upon exiting the dialogue. It's straightforward from there; kill off the thugs, then the elder agrees to accept the blood money. You get a nice sum yourself and a good relations boost with the first elder (658g and +11 in my case...I don't know if it varies somewhat or if that's pretty much the fixed value).
It's pretty easy, quick, and reasonably worthwhile, once you know the totally non-obvious steps for getting the quest to move along. Hopefully gets refined a bit in the future.