Hi Sneeper!
I imagine the thread you linked obtained its values from experiment. The thing about experiments with character creation is, the base value is an arbitrary choice, ie you can't be sure where a point is being added. Or, looked at another way, from the perspective of the end result, there are many different point systems that could arrive at that same result.
The numbers I gave are from the code, from gamemenus or menus file I believe (actually, copy pasted, as you can see), so they are correct, and how the game does character creation, and the guides might also be correct, in the system they have deduced.
For example, the guide says male or female adds +4 points to 2 stats. Actually, the code has male or female adding +2 points to 2 stats and -2 points to 2 other stats. See how those could end up being equivlant, depending on the base values you assign?
Character creation was not modded in any way prior to the final release VC Balance Mod 5.0, so anything prior had vanilla values.
The easiest way to normalize your character to the "fairer" values of 5.0, ie the total stat points you would have had if you had picked the best vanilla choices, is to follow the guide I put in the original changelog:
"sanguine or phlegmatic (+2 stat points relative to vanilla); melancholic (+1 stat point relative to vanilla)
"wisdom: gains 1 stat point
fortitude: gains 1 stat point, loses 1 skill point
temperance: gains 1 stat point, loses 1 skill point"
Just look up what you picked for each of those choices, and give yourself the total amount of stat points you are entitled to, and assign however you like (since there are enough discretionary points that the particular distribution isn't a big deal.
Ie, if your character has sanguine and temperence, import/export yourself 3 stat points
If your character has choleric and justice, don't add anything--you had picked the best vanilla values already.
I imagine the thread you linked obtained its values from experiment. The thing about experiments with character creation is, the base value is an arbitrary choice, ie you can't be sure where a point is being added. Or, looked at another way, from the perspective of the end result, there are many different point systems that could arrive at that same result.
The numbers I gave are from the code, from gamemenus or menus file I believe (actually, copy pasted, as you can see), so they are correct, and how the game does character creation, and the guides might also be correct, in the system they have deduced.
For example, the guide says male or female adds +4 points to 2 stats. Actually, the code has male or female adding +2 points to 2 stats and -2 points to 2 other stats. See how those could end up being equivlant, depending on the base values you assign?
Character creation was not modded in any way prior to the final release VC Balance Mod 5.0, so anything prior had vanilla values.
The easiest way to normalize your character to the "fairer" values of 5.0, ie the total stat points you would have had if you had picked the best vanilla choices, is to follow the guide I put in the original changelog:
"sanguine or phlegmatic (+2 stat points relative to vanilla); melancholic (+1 stat point relative to vanilla)
"wisdom: gains 1 stat point
fortitude: gains 1 stat point, loses 1 skill point
temperance: gains 1 stat point, loses 1 skill point"
Just look up what you picked for each of those choices, and give yourself the total amount of stat points you are entitled to, and assign however you like (since there are enough discretionary points that the particular distribution isn't a big deal.
Ie, if your character has sanguine and temperence, import/export yourself 3 stat points
If your character has choleric and justice, don't add anything--you had picked the best vanilla values already.