View on progress from a disgruntled employee?

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Duchess_Lyceria said:
It is not like they are missing time and resources, no?

I'm not entirely sure about that. Inflation has taken a toll on the Turkish industry, not to speak of the political situation in general. I don't know how much external funding there is, although some people here have referred to government support every now and then. But that's speculation.


NUQAR'S Kentucky "Nuqar" James XXL said:
Duchess_Lyceria said:
I had read it back in the day. Honestly, this is hard to believe for me. At least some employees would have done SOMETHING if conditions were this bad, right? I would have at least or looked for a new job.

In an industry as specialised as video game development there often isn't a real choice and employees will put up with poor conditions for years. In the worst situations an employee could get blacklisted from work elsewhere if they publicly badmouth the company too much.

Consider something like hollywood where literal sexual abuse was a open secret for decades, but the industry just ticked along like nothing was happening.

Couldn't have said it any better. I can tell out of personal experience that medical services across nations face the same issue, e. g. overhours getting literally scrapped off the record in some houses and there's not that much staff can do besides quitting. Not to mention that the Turkish gaming-industry is pretty dead: Taleworlds is the major player.

The problem I'm having with these reports is that they, well, somehow fit a narrative that explains the situation due to which we're writing about this in the first place way too well.



Let me just repeat though that I have the highest respect for everyone contributing to this endeavour! In the end, well - it's the ending that matters, isn't it? The question is: has this turned into an all-in situation where it either ends in glory or absolute disaster?
Either way, pulling visions into reality always comes at a cost.
 
TFK_Ted said:
Let me just repeat though that I have the highest respect for everyone contributing to this endeavour! In the end, well - it's the ending that matters, isn't it? The question is: has this turned into an all-in situation where it either ends in glory or absolute disaster?
Either way, pulling visions into reality always comes at a cost.
The end does not justify the means!


Uh I am an awglxkw. I checked the first page, opened the link and signed in to read the reviews. 12 reviews of TaleWorlds.

I am sorry for my earlier comment: "Are there anymore reviews like that?" (, something along those lines because I am to lazy to scroll down and quote.)



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TFK_Ted said:
The problem I'm having with these reports is that they, well, somehow fit a narrative that explains the situation due to which we're writing about this in the first place way too well.

I dont think any of them are fake, if that's what you're thinking. They sound very similar to what you hear from other video game companies when there is troubled development: some, if not most of the reviews say "there's no issue, the company is great" while others say it is a raging dumpster fire caused by manager egos and poor organisation. I think your opinion on this could vary a lot depending on your position in the company and how much experience you have with other projects.

Fake leaks from video game "employees" always focus on what makes the juiciest story, i.e. what mechanics they are adding, what the gameplay is like, what "percentage" of the game is finished, and so on. None of the linked reviews mention anything like that, even though it would make the forums go wild if even a snippet was revealed.
 
Duchess_Lyceria said:
TFK_Ted said:
Let me just repeat though that I have the highest respect for everyone contributing to this endeavour! In the end, well - it's the ending that matters, isn't it? The question is: has this turned into an all-in situation where it either ends in glory or absolute disaster?
Either way, pulling visions into reality always comes at a cost.
The end does not justify the means!

Not always. What I was trying to say though is that when it comes to great innovations, you usually need to invest more into it than the occasional overhour.

NUQAR'S Kentucky "Nuqar" James XXL said:
TFK_Ted said:
The problem I'm having with these reports is that they, well, somehow fit a narrative that explains the situation due to which we're writing about this in the first place way too well.

I dont think any of them are fake, if that's what you're thinking. They sound very similar to what you hear from other video game companies when there is troubled development: some, if not most of the reviews say "there's no issue, the company is great" while others say it is a raging dumpster fire caused by manager egos and poor organisation. I think your opinion on this could vary a lot depending on your position in the company and how much experience you have with other projects.

I'm considering them to be very real. However, atm I'm not certain anymore whether I really believe that this is just one disgruntled employee's opinion, or rather the correct description of why we're still waiting and actually pointing at a fatal flaw set to doom this enterprise.

On the other hand, I really don't want to fall into the backs of those working hard to get Bannerlord ready and out by implying general incompetence, that's why I'm trying to keep this as relativated as possible.


 
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