I'm getting it consistently now, but wasn't for a little while. Might be that my reputation was too high after doing a quest or two, when previously it was low enough to recruit some. I thought maybe it had to do with the new names for some bandit groups in reforged.
When in doubt, probably a user error, as after raiding a village and plundering it I'm not having any more issues.
If you talk to this raider party and decide not to pay them money, talking to them afterwards will not display an option, as there is a several days cool down period.
If you talk to this raider party and decide not to pay them money, talking to them afterwards will not display an option, as there is a several days cool down period.
1. Adjust the relationship loss to Christians from raiding a monastery.
OR
2. Adjust the relationship benefit from donating money to Christian priests found in Lord's Halls. Currently it is only 2 or 5 depending on how long it has been sine the last donation.
Currently raiding monasteries just isn't worth it outside of an initial handful if you ever plan on starting a kingdom because every faction will hate you.
I'm not working on tweaks for now but feel free to leave your suggestions here I will come back to them some time in the future (or someone else might give it a shot).
I'm playing on the 2.04 version, and so far I can definitively say the following tweaks are working:
Companion Morale adjustment.
Monastery loot adjustment
I can also say that the tweak to join any side in a battle regardless of relations doesn't work and will crash the game. I can't speak on any of the other tweaks as I'm not using them right now. If I do decide to mess with any of the other ones I'll let you all know the results.
So far I havent been able to find it anywhere and Im not used to mod Mount and Blade. I have some experience with other games but these numbers makes no sense to me.
So can anyone help me increase the default chance of recruiting high tier units from villages and/or castles/towns?
I remember that before the reforged edition of VC, I would be at rare instances able to recruit t3 units but now it doesnt ever seem to happen even though I have 99 relation with them.
The 8 at the start is how long (in hours) between chances of this happening. Decrease or increase it to whatever you want.
The red numbers are the thresholds for the initial chance and increased chances at losing relations, set it to -101 if you want to remove the chance completely. You will probably want to balance things out by using this tweak also.
I'm also presuming this trigger affects the kingdom relation increases from having high relations with a religion. Not tested that either, but seems fair enough . The green numbers might be the thresholds for positive relation gain, just guessing here though.
NOTE: This trigger might contain other components that I'm not aware of, so you may experience other weirdness if you change the 8 at the start. If things that used to happen every 8 hours are now also happening less frequently then let me know.
The red -5 (should be the second one in that section out of a total of 3) is the faction relations decrease, change that to -50, or whatever you feel is a good balance to your previous tweak.
That red -5 is the maximum relation drop with the other lords after you give someone a fief, change it to whatever you want. The 3 should be the possible relation gain for friends of the lord who you gave the fief.
Make sure to open the tweak viewer at the top and search the relevant .txt files manually to see if you can't find the same location. This usually works for me.
Worked fine in terms of transporting guys for me. When I took 230 guys into battle on one busse and 400 battle size lots of them got knocked unconscious at the start, so you wanna be careful with that. Might be different with over 700 guys, 7 busse and a smaller battle size. Try it out and let me know the results, or any other problems. Also the price seems to scale with the crew-capacity so don't go too nuts if you think you might buy more in the future .
The 16 is speed. World map travel speed seems to have been capped, but looks like you might be able to get a small increase there. In-battle speed hasn't been capped (at anything sensible anyway), so buckle up .
The other ships are in that section too if you want to modify them.
SomeHairyGuy said:
Make sure to open the tweak viewer at the top and search the relevant .txt files manually to see if you can't find the same location. This usually works for me.
Dane axe and new bandit-king sword models (2.005) Original models by Gothic Knight
DownloadLink is broken and I lost the files, sorry.
This replaces the woodcutter axe model with a Dane axe and the bandit-king sword model with a Peterson viking sword.
Backup your itemkinds1 file and then overwrite/merge the files/folders. Then open your module.ini file and find "load_mod_resource = vc_animals" (or whatever is at the bottom of the load resources list) and add "load_mod_resource = DarkAgesKrag" underneath it.
If you'd rather use the models for other items then don't copy over the itemkinds1 file, you can easily alter the mesh names within it.
Original models from Gothic Knight's OSP, apart from the belt-strap which is by BratvurstLenny (and is not OSP).
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