Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

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hieronymos2

Recruit
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That's it. Works fine. Thx!
......................

Btw, do you know how to change Frisian villages chance to produce Frisian recruits (instead of Nordic) from vanilla 75% up to 100%?
 

hieronymos2

Recruit
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kraggrim said:
Bandit party spawn time tested in reforged beta, though not extensively

35.000000  2 1 1 936748722493063390 1 1 936748722493063677
Find this part in simple_triggers.txt and increase the 35 to make bandits spawn less frequently. All the existing parties will still be there.
Regarding VC-R2.054, does this work for all bandit parties? I'd like to increase ONLY seaborne bandit parties, and want to know if it's possible.
 

hieronymos2

Recruit
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kraggrim said:
Recruiting prisoners: no money/morale loss (2.010)

Back up menus.txt and find this section:
mno_camp_recruit_prisoners_accept  3 32 2 144115188075856212 0 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075856105  Take_them.  17 1216 2 144115188075856212 144115188075856213 1610 3 648518346341351424 144115188075856212 144115188075856213 1529 2 360287970189639680 144115188075856105 2133 2 144115188075856105 0 2171 2 1224979098644774912 144115188075856212 4 0 32 2 1224979098644774912 26 2133 2 1224979098644774913 -4 5 0 32 2 1224979098644774912 18 2133 2 1224979098644774913 -3 5 0 2133 2 1224979098644774913 -2 3 0 2122 3 1224979098644774914 1224979098644774913 144115188075856213 1 2 936748722493063531 1224979098644774914 2060 1 864691128455135255  .  mno_camp_recruit_prisoners_half  8 32 2 144115188075856212 0 2149 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 144115188075856105 2108 2 1224979098644774913 2 30 2 1224979098644774912 1224979098644774913 2133 2 1224979098644774914 144115188075856213 2108 2 1224979098644774914 2 30 2 1224979098644774914 2  Take_half_them.  21 2133 2 1224979098644774912 144115188075856213 2108 2 1224979098644774912 2 1216 2 144115188075856212 1224979098644774912 1610 3 648518346341351424 144115188075856212 1224979098644774912 2133 2 1224979098644774913 144115188075856105 2108 2 1224979098644774913 2 1529 2 360287970189639680 1224979098644774913 2133 2 144115188075856105 0 2171 2 1224979098644774914 144115188075856212 4 0 32 2 1224979098644774914 26 2133 2 1224979098644774915 -4 5 0 32 2 1224979098644774914 18 2133 2 1224979098644774915 -3 5 0 2133 2 1224979098644774915 -2 3 0 2122 3 1224979098644774916 1224979098644774915 1224979098644774912 1 2 936748722493063531 1224979098644774916 2060 1 864691128455135255  .  mno_camp_recruit_prisoners_reject  1 32 2 144115188075856212 0  Reject_them.  3 2060 1 864691128455135255 2133 2 144115188075856212 0 2133 2 144115188075856213 0  .  mno_continue  1 2147483680 2 144115188075856212 0  Go_back.  1 2060 1 864691128455135255  .

To remove the money loss turn the red numbers to 0. To remove the morale loss turn the blue numbers to 0.

There are several instances of each number, so you have to make sure you change the correct one. For instance the 144115188075856105 you want to change is the second one in that block.


erennuman_mb, when you have those "2133 2 1224979098644774939 " or "2133 2 122497909864477493 " with a number after it, it looks like  that number after it is the waiting period in days for a quest. They probably line up in the same order as in quests.txt (maybe).  I'm not really sure myself.
This doesn't seem to work for VC-R 2.054...Either that, or I goofed with the modding. Is there a better way of removing--or reducing--the morale hit with 2.054?
 

AfLIcTeD

Sergeant
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To get Frisian troops go into scripts.txt and find

update_volunteer_troops_in_village -1
134 23 2 1224979098644774912 1 520 3 1224979098644774913 360287970189639680 16 521 3 1224979098644774914 1224979098644774912 19 520 3 1224979098644774915 360287970189639680 7 521 3 1224979098644774916 1224979098644774912 26 521 3 1224979098644774917 1224979098644774912 235 2133 2 1224979098644774918 41 2133 2 1224979098644774919 1 4 0 2204 2 1224979098644774914 1224979098644774912 3 0 4 0 1073741857 3 1224979098644774912 648518346341351626 648518346341351628 1073741857 3 1224979098644774912 648518346341351673 648518346341351675 31 2 1224979098644774912 648518346341351713 2136 3 1224979098644774920 0 100 4 0 32 2 1224979098644774920 25 2133 2 1224979098644774921 360287970189639803 5

Change the 25 to 0, that should do it.

Changing bandit spawns will take more than just simple txt edits. You will need to edit the module files for that.

As for the prisoner recruitment, you were in the right section. You just need to change the negative numbers.
 

Brujoloco

Sergeant
M&BWF&SWBNWVC
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Wow it has been a while, do any of you guys know if it is possible to change a companion religion?

I want brunnhild and ceawlin and ailchu to become pagan to remove the annoying permanent -1 to morale and for RP reasons.

I know Companions can turn religion if you let them free and become your vassals or NPC vassals, but was wondering if you could do it when they are within your party.
 

Brujoloco

Sergeant
M&BWF&SWBNWVC
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0
Also to keep the same line of religion questions, is there a way to convert a troop from christian to pagan? Want to turn all pictish troops into pagan ones.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
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33
if it is possible to change a companion religion?
you will need a savegame editor (check the Forge)
Python:
slot_troop_religion    = 16
for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.
 

Brujoloco

Sergeant
M&BWF&SWBNWVC
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you will need a savegame editor (check the Forge)
Python:
slot_troop_religion    = 16
for troops you will need to edit the game code (modsys) or make a bunch of changes on the .txt, as they are under the faction plus troop ranges in several places.
Ahhh I will be happy with just the companions, will check the Forge right away, thanks for your answer friend! 🤗
 

Vikingur

Sergeant at Arms
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Ahhh I will be happy with just the companions, will check the Forge right away, thanks for your answer friend! 🤗
Its easy using the save game editor. Load you save game, scroll down to Troops, find your desired troop. Find the Slots section. Scroll down to the slot #16 change the integer. 1 = Christian 2 = Pagan and I personally find 0 even more useful.Vanilla VC is much easier if you have good relations with both religions. Get relation gains with factions for doing absolutely nothing.