TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

Users who are viewing this thread

Thank you for your fast reply - whenever i click on the link i receive the following message:

503 Service Temporarily Unavailable

cloudflare-nginx
 
Bigby said:
It's in the conversation.txt
Open it and search for:
740  2 1 3 936748722493063439 144115188075855987 1

That last 1 is the amount of relation you gain after completing this quest.


If you playing different than native mod, search for this line instead: dlga_start:lady_start.2

On the same line, right after this speech "Ah_{playername}_-_you_must_have_received_my_message._How_happy_I_am_that_you_could_come!" should be what you looking for.

Awesome. Many thanks.  :wink:
 
doomdoging said:
theres a new release of Pop (3.6)  was wondering if a update of the tweaks would be at all possible?

I do intend to do an update for PoP 3.6, although it may not be out this weekend yet.  I know that many people play PoP, so I'll try to get it out as soon as I can :mrgreen:.
 
Having a little trouble with the Scaedumar mod, doesn't matter what module I try to load it as, I can't seem to edit the food consumption rate through the editor. Was wondering if anyone knew which file and what part you need to edit to edit how many are fed by 1 unit of food.
 
Does anyone know which file (and line) would I need to edit to disable companions leaving in PoP 3.6 (I can deal with their whining, I just need a way to force them to stay :lol:)? That's the only thing I'd need a new version of TweakMB for.
 
Lost Legend said:
How about the silverstag mod ?
While it would be great to see support for Silverstag from TweakMB, I would caution that we're not far from releasing v0.15 which would likely break any work done towards supporting v0.141.
 
Draz said:
Does anyone know which file (and line) would I need to edit to disable companions leaving in PoP 3.6 (I can deal with their whining, I just need a way to force them to stay :lol:)? That's the only thing I'd need a new version of TweakMB for.

I would also like to know this, if anyone knows please let us know.

Cant wait for the tweakmb update, so sick of my companions leaving :cry:
 
There could be a way to stop the deserters from leaving manually. I'll help you guys, but you'll have to do a thing for me.
Go to PoP 3.6's folder, open conversation.txt, and search for "We_hang_deserters". Without the quotes, of course. If you find something, copy the line and paste it here. I want to see it, for a tiny modification of it could be the key to unlocking a locked feature.

Note: This is a reference to a pretty generic script about stopping the companions from leaving that could exist in the mod. If it doesn't there could be another way, which I wouldn't know of.
 
Lumos said:
There could be a way to stop the deserters from leaving manually. I'll help you guys, but you'll have to do a thing for me.
Go to PoP 3.6's folder, open conversation.txt, and search for "We_hang_deserters". Without the quotes, of course. If you find something, copy the line and paste it here. I want to see it, for a tiny modification of it could be the key to unlocking a locked feature.

Note: This is a reference to a pretty generic script about stopping the companions from leaving that could exist in the mod. If it doesn't there could be another way, which I wouldn't know of.

Looks like that has been removed altogether, not just disabled (I tried searching only 'deserters' as well just in case, but to no avail). Good idea though, I didn't even think of looking at that.

I did find the relevant strings for the companion quit event, could they be useful at all?

Code:
dlga_companion_quitting:companion_quitting_2 4095 166  3 2200 1 144115188075855963 520 3 1224979098644774912 144115188075855963 124 2320 2 5 1224979098644774912 {s5}  297  0 NO_VOICEOVER 
dlga_companion_quitting_2:companion_quitting_response 4095 297  1 1 2 936748722493063626 144115188075855963 To_tell_you_the_truth,_{s21}  298  0 NO_VOICEOVER 
dlga_companion_quitting_response:companion_quitting_yes 69631 298  0 Very_well._You_be_off,_then.  299  0 NO_VOICEOVER 
dlga_companion_quitting_response:companion_quitting_persuasion 69631 298  1 31 2 144115188075855944 1 Perhaps_I_can_persuade_you_to_change_your_mind.  300  1 2133 2 144115188075855944 0 NO_VOICEOVER 
dlga_companion_quitting_persuasion:close_window 4095 300  3 2136 3 1224979098644774912 -2 13 2170 3 1224979098644774913 1369094286720630791 360287970189639680 2147483680 2 1224979098644774912 1224979098644774913 Hm._When_you_put_it_like_that,_I_suppose_I_can_stay_a_while_longer,_see_if_things_improve.  6  6 520 3 1224979098644774912 144115188075855963 69 2108 2 1224979098644774912 2 500 3 144115188075855963 69 1224979098644774912 520 3 1224979098644774913 144115188075855963 77 2108 2 1224979098644774913 2 500 3 144115188075855963 77 1224979098644774913 NO_VOICEOVER 
dlga_companion_quitting_persuasion:companion_quitting_response 4095 300  0 I'm_sorry,_but_I_don't_see_your_point._I_am_leaving_whether_you_like_it_or_not.  298  0 NO_VOICEOVER 
dlga_companion_quitting_yes:close_window 4095 299  0 Then_this_is_goodbye._Perhaps_I'll_see_you_around,_{playername}.  6  2 500 3 144115188075855963 82 3 1 3 936748722493063627 144115188075855963 100 NO_VOICEOVER
 
Lumos said:
There could be a way to stop the deserters from leaving manually. I'll help you guys, but you'll have to do a thing for me.
Go to PoP 3.6's folder, open conversation.txt, and search for "We_hang_deserters". Without the quotes, of course. If you find something, copy the line and paste it here. I want to see it, for a tiny modification of it could be the key to unlocking a locked feature.

Note: This is a reference to a pretty generic script about stopping the companions from leaving that could exist in the mod. If it doesn't there could be another way, which I wouldn't know of.
I believe they changed it to something like "Perhaps I can persuade you to change your mind"

I just looked it over. Would this be what you're looking for?
Code:
dlga_companion_quitting_response:companion_quitting_persuasion 69631 298  1 31 2 144115188075855944 1 Perhaps_I_can_persuade_you_to_change_your_mind.  300  1 2133 2 144115188075855944 0 NO_VOICEOVER
 
Yes. Now, according to my über modding skills, I'd say that replacing the
Code:
1 31 2
with a simple zero should unlock the option.

Code:
dlga_companion_quitting_response:companion_quitting_persuasion 69631 298  [color=blue]1 31 2[/color] 144115188075855944 1 Perhaps_I_can_persuade_you_to_change_your_mind.  300  1 2133 2 144115188075855944 0 NO_VOICEOVER
Replace them with a single zero, and it should work. It should work if you can normally get to the "To tell you the truth, ..." line and can afterwards say "Very well. You be off then."

Hope to have helped!
 
Osium said:
Seems like I am crashing with this. Replacing those 3 numbers with a 0 is that correct? Or all of them 0?
One zero only.
If there is any unexpected behaviour, forget about everything. I don't like the text files anyway, so this could be their way of getting revenge.
 
Back
Top Bottom