In Progress Troops release projectiles wildly when changing orders

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Knight at Arms
Summary: If a troop has a readied Thrown weapon, it will often release the weapon rather than returning to idle state when changing Movement orders. Additionally, they will pivot their facing direction to be appropriate for the new movement orders before releasing, resulting in wild shots and MANY teamkills. Hilariously, they will also sometimes do this when told to Hold Fire, but it is less of a problem since they should have an appropriate aim point. (Just wasting ammo rather than teamkilling).
How to Reproduce: Take a unit of Skirmishers with Fire At Will. Move to Position with F1, then change to Fallback F5. You are almost guaranteed some Teamkills as your units pivot their facing direction and release their thrown weapons into their neighbors' heads. For extra fun, try with Pilum or Throwing Spears.
Scene Name (if related): Multiplayer battle scenes. (Happens in Single-Player but less noticeable since units cannot Teamkill each other.)

Skirmishers are already massively underpowered, have terrible aim, and are absurdly hard to play. Please stop making them unalive themselves.

MArdA TaleWorlds

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Community Support
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!


Knight at Arms
Then, when the "Charge" order is given, watch the absurd random release of currently held javelins:
Javelins go flying all around the map in random directions and friendly fire galore.
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