In Progress Troops are unable to throw pilum, SOLVED read here.

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Version number
1.0.0
Branch
Main
Modded/unmodded
No, I didn't use any mods.

TeenBrunette

Recruit
I re-post my answer from a previous post, seems like no one has read it, but I think is really important, till with a small patch TaleWorlds does not resolve it.
Still in the official release 1.0.0 but also previous one, imperial troops don't throw the Pilum, the problem is on the Pilum head itself from crafting pieces in native folder.

Check in your installation folder for native folder, --> Module --> crafting_pieces.xml

Generally the folder should be like this: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\ModuleData
Use CTRL+F for find the Pilum:

It should be like this:

<CraftingPiece id="spear_blade_38"
name="{=nr3K4od2}Pilum Head"....
bla bla bla
.....</BladeData>
<Flags>
<Flag name="BonusAgainstShield" />
<Flag name="NotStackable"
type="ItemFlags" />
<--- here is the PROBLEM

</Flags>
<Materials>
<Material id="Iron3"
count="1" />
</Materials>
</CraftingPiece>

Just remove the red part and they come back to throw.


Enjoy
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 

TeenBrunette

Recruit
Hello Marda, It's just the way to solve it, is not a problem, I would just communicate this to other players who find that the pilum is not more throwed.
This is the way to solve it :smile:

Thank you
 

benderivan

Recruit
Thank you a lot! I was very upset when I saw that my infantry could not throw a pilum. Lost interest in the game. But now everything is great :smile:
 

Ciervo

Recruit
Amazing find mate. Great job !! Now we can unleash a volley of Pilum before charging. Thanks
 
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