Schakal333 said:[M] said:Thanks for the feedback mate. A couple of people have mentioned the teleport radius so maybe we'll tighten it up a bit. They teleport you to a nearby spawn point rather than across the map though so it shouldn't be too much of a bother.
You missunderstood me, maybe I just explained it pretty bad. I actually mean the radius when you get teleported should be decreased not the radius how far away you get teleported. You get teleported even if you're not close to a duel.
He understood, he was just implying that because of the way the teleport system works, the effect of being teleported isn't as bad as it was on nditions where it could send you to the opposite side of the map.
I will be fixing a few bugs probably tomorrow, currently there are two related to the FT7 stuff and the stealing of duels which I thought I fixed. I think I will probably reduce the teleport radius to 1.5m and the warning radius to 3m (currently at 2 and 4 respectively).
The falling damage isn't as much of an issue since since you can always use the skulls to regenerate health and otherwise there aren't many opportunities in normal dueling to sustain fall damage.
As M mentioned the armour is identical to nditions, giving 16 body armour and a total of 18 leg armour combined with the boots. I didn't have access to the royale mod source but I assume the armour values were kept the same as in native and it certainly feels the same for me.