As I roam across the open fields and woodlands of Calradia, the frozen north to the dunes of the south. I've began to notice something very unsettling about this world...
I'm literally just wandering around aimlessly and so is every party I cross. And why is that? Why even with all these grand castles and cities does this land feel like a playground of random structures...it's because there not a single road system anywhere. Even when i'm travel from one point to another, my character is just b-lining to his destination but still makes where cuts and strangely sharp lines that clearly look off path.
So what I'm desperately pleading to the devs is to implement a road system in Calradia. (I'll break down functionality in a bit) Roads will greatly give the world a visual polish. It'll give this world some civilized structure.
Attached are my proposed plans on a road system. The lines have all been hand traced and followed on the map by myself. Mountain paths and forest paths all. The intention is to link all capital cities together and any close castle and villages as they would be realistically. The general focus is from trade and travel. In any world, real or fiction, villages aren't just sitting in the middle of nowhere. They are formed from a resource pool that gathers workers to work and live. And with that, they wouldn't be tucked into the wilds of the world. They would have ready access to a road system to branch off from their goods. Conservatively not everything is connected of course. Not everything connects to the main road obviously and of course there are still "Short cuts" that locals or armies could take. Though as all short cuts go, they are thru some brush or a more narrow mountain path. So have a look and then i'll discuss how exactly this can be implemented.
Physical map of Calradia (Map thanks to user Vesper_)
Political map of Calradia (Map thanks to user Vesper_)
Cool lines but how would this work and change the world?
So the first thing of course is how would AI and the player character utilize the roads. At first i was thinking that the Devs could add an additional mesh or layer (I'm not a game developer) on the the road lines that would grant a small speed boost. That way anything using the roads would be able to travel "faster", thus in the AI calculations. "Destination=Poros, Faster route=roads and cutting certain corners" genius-proof right?
So now that you seen the example and heard the idea of implementation. I don't think that the roads should grant a speed boost. But actually...the roads should be the only mesh to grant "normal" speed movement while going "off the road' would give the debuff of a slower speed called..."Off road" along with any other speed debuffing terrain. Again genius proof right?
The reason I think it should be that way, is because i think it would provide a chance for deeper player and game immersion thru perks and troop specialty. Meaning, Troops from the Battantian culture should get less of a speed penalty while traversing forest. Same as for Sturgia troops, they would see bonus in the snow. Same as the Aserai in the desert. There's a lot of room for imagination here, and that's why a road system would be great!
And as a last note. If all my blabbering was just non-sense. A road system would atleast be eye candy to see on the map, because it's a beautiful world map, and it deserves some sexy definition.
I'm literally just wandering around aimlessly and so is every party I cross. And why is that? Why even with all these grand castles and cities does this land feel like a playground of random structures...it's because there not a single road system anywhere. Even when i'm travel from one point to another, my character is just b-lining to his destination but still makes where cuts and strangely sharp lines that clearly look off path.
So what I'm desperately pleading to the devs is to implement a road system in Calradia. (I'll break down functionality in a bit) Roads will greatly give the world a visual polish. It'll give this world some civilized structure.
Attached are my proposed plans on a road system. The lines have all been hand traced and followed on the map by myself. Mountain paths and forest paths all. The intention is to link all capital cities together and any close castle and villages as they would be realistically. The general focus is from trade and travel. In any world, real or fiction, villages aren't just sitting in the middle of nowhere. They are formed from a resource pool that gathers workers to work and live. And with that, they wouldn't be tucked into the wilds of the world. They would have ready access to a road system to branch off from their goods. Conservatively not everything is connected of course. Not everything connects to the main road obviously and of course there are still "Short cuts" that locals or armies could take. Though as all short cuts go, they are thru some brush or a more narrow mountain path. So have a look and then i'll discuss how exactly this can be implemented.
Physical map of Calradia (Map thanks to user Vesper_)
Political map of Calradia (Map thanks to user Vesper_)
Cool lines but how would this work and change the world?
So the first thing of course is how would AI and the player character utilize the roads. At first i was thinking that the Devs could add an additional mesh or layer (I'm not a game developer) on the the road lines that would grant a small speed boost. That way anything using the roads would be able to travel "faster", thus in the AI calculations. "Destination=Poros, Faster route=roads and cutting certain corners" genius-proof right?
So now that you seen the example and heard the idea of implementation. I don't think that the roads should grant a speed boost. But actually...the roads should be the only mesh to grant "normal" speed movement while going "off the road' would give the debuff of a slower speed called..."Off road" along with any other speed debuffing terrain. Again genius proof right?
The reason I think it should be that way, is because i think it would provide a chance for deeper player and game immersion thru perks and troop specialty. Meaning, Troops from the Battantian culture should get less of a speed penalty while traversing forest. Same as for Sturgia troops, they would see bonus in the snow. Same as the Aserai in the desert. There's a lot of room for imagination here, and that's why a road system would be great!
And as a last note. If all my blabbering was just non-sense. A road system would atleast be eye candy to see on the map, because it's a beautiful world map, and it deserves some sexy definition.
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