LyonExodus
Veteran
I have played Bannerlord for well over an year now and one of the things that was untouched since the time I started is the way Thrusting spears work.
Patch 1.8. is no different than any other, spears Ai is still very much struggling for both Cav and Infantry. As we can see in this here video:
The Vlandian Sergeant is just one of the foot units that really struggles with the thrusting spear AI.
But since 1.8. the behaviour of all troops wielding long weapons has been impacted. mainly this can be seen in the 2H shock troopers. as any of their weapon from 2H axes to the longest swingable polearms will be more likely to deliver "bad" strikes.
A prime example can be seen while testing the Veteran Falxman, a comically bad unit in patch 1.8.
Now i have messed around with some mods that impacted spears in one way or another, the only way we seemed to get them to work well was by increasing their DMG and most importantly THRUST SPEED.
But i wouldn't recommend this as a short term fix, just an interesting look at how changing some values interacts with the weapon.
There is one "spear" that is very effective against Cavalry. While not being a death sentence when used in melee Vs other infantry. That's the Legionary's Pilum.
After further testings on more standard spears the Khuzait Darkhan and the Sturgian Spearman ones seem like the only ones that work on pair with the Pilum.
The Pilum is technically a throwing weapon but for some reason it can't be thrown by the unit. this transforms the weapon into a spear, and since it's much shorter than any other spear in the game the Legionary tracks the enemy at the right time and strikes with way better accuracy. if used in melee the Legionary has a chance to defeat it's opponent.
What i am suggesting is that as a short term fix, we should give anti-cav foot units spears that are more similar to the Pilum. Rather than long sticks that will miss 70% of the times.
This might end up braking the "immersion" since spearman didn't carry spears that short at the time but you have to ask yourself this:
Is a spearman that can't use it's spear correctly not immersion braking?
On another note i'll like to bring to your attention the problem with the long weapons AI once again, as they no longer keep enough distance from the target as they used to before 1.8.
Make of this what you will.
@MArdA TaleWorlds
Patch 1.8. is no different than any other, spears Ai is still very much struggling for both Cav and Infantry. As we can see in this here video:
The Vlandian Sergeant is just one of the foot units that really struggles with the thrusting spear AI.
But since 1.8. the behaviour of all troops wielding long weapons has been impacted. mainly this can be seen in the 2H shock troopers. as any of their weapon from 2H axes to the longest swingable polearms will be more likely to deliver "bad" strikes.
A prime example can be seen while testing the Veteran Falxman, a comically bad unit in patch 1.8.
Now i have messed around with some mods that impacted spears in one way or another, the only way we seemed to get them to work well was by increasing their DMG and most importantly THRUST SPEED.
But i wouldn't recommend this as a short term fix, just an interesting look at how changing some values interacts with the weapon.
There is one "spear" that is very effective against Cavalry. While not being a death sentence when used in melee Vs other infantry. That's the Legionary's Pilum.
After further testings on more standard spears the Khuzait Darkhan and the Sturgian Spearman ones seem like the only ones that work on pair with the Pilum.
The Pilum is technically a throwing weapon but for some reason it can't be thrown by the unit. this transforms the weapon into a spear, and since it's much shorter than any other spear in the game the Legionary tracks the enemy at the right time and strikes with way better accuracy. if used in melee the Legionary has a chance to defeat it's opponent.
What i am suggesting is that as a short term fix, we should give anti-cav foot units spears that are more similar to the Pilum. Rather than long sticks that will miss 70% of the times.
This might end up braking the "immersion" since spearman didn't carry spears that short at the time but you have to ask yourself this:
Is a spearman that can't use it's spear correctly not immersion braking?
On another note i'll like to bring to your attention the problem with the long weapons AI once again, as they no longer keep enough distance from the target as they used to before 1.8.
Make of this what you will.
@MArdA TaleWorlds
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