Okay, I'll give it another go. I didn't even say anything in this thread, I just agreed with that other poster. How is it trolling again?True, but you are very obviously trolling.
Okay, I'll give it another go. I didn't even say anything in this thread, I just agreed with that other poster. How is it trolling again?True, but you are very obviously trolling.
This is not true AT ALL. What are you on buddy? Have you ever fought a battle with another cav with yourself as cav? The speed you are traveling most definitely effects the damage dealt both too and from the rider.-Speed doesnt affect the damage they receive, only affect the damage they deal
This is also incorrect. Cav have the smallest shields in the game. I've been axed in the face may times even though I have been holding up my shield playing as cav.-The hitbox of their shields are way too large, sometimes it feels like it blocks 360 degrees around them
You can just walk a step backwards, it's not that hard.-When horses are close to infantry, its almost impossible to land any hit on the cavalry because we are "too close" all the time.
It's part of the team strategy. Cavalry is a SUPPORT class. By knocking you down they are helping their team in the infantry fight. I think this is a good feature and taleworlds has actually already nerfed this. In the real world you WOULD get knocked down if you were trampled by a horse it's just how it is. If you are having a problem getting knocked down you aren't staying close enough to your team.-Knock downs are sucking all the fun from being a infantry.
Most of the heavy cav that would do this cost 190 or 200 gold. Most heavy infantry cost 140 or 150 gold. Effectively you are paying 50 extra gold to buy the horse for the class. I think that is fair. Also they aren't overboosted at all, the default cavalry melee weapons just do a medium amount of damage. If you're a good player you can act like a heavy infantry once getting dismounted, sure, but you're no better than a normal sergeant or legionary.-Cavalry riders have way too much armor, once they get knocked down their horses, they turn into a overboosted terminator infantry sort of like a legionary or sergent. Just like Archers are mostly weak in melee, Riders should turn into a weakling when they lose their main advantage = the horse.
This isn't true at all. It takes a lot of experience playing cav to be able to get around spear infantry. Lances aren't any longer, the players you are facing are probably just better at their angles of attack than you are.-Their spear easily outreach the spears of infantry, which makes 0 sense whatsover.
Horses are fast. You should be using your ALT key and looking around you at all times when out of combat. This is just part of the game.-Sometimes you start hearing the sound of the horse when they are already so close from you, you dont even have the time to turn around.
I personally think cavalry are very balanced right now (aside from the Battanian faction which needs a buff) and if you are at all decent to the game it's pretty obvious where the weaknesses of cavalry are. Most of the issues players are having cavalry right now are just because they are not experienced in the game and don't understand the weaknesses of cav.
This is not true AT ALL. What are you on buddy? Have you ever fought a battle with another cav with yourself as cav? The speed you are traveling most definitely effects the damage dealt both too and from the rider.
This is also incorrect. Cav have the smallest shields in the game. I've been axed in the face may times even though I have been holding up my shield playing as cav.
You can just walk a step backwards, it's not that hard.
It's part of the team strategy. Cavalry is a SUPPORT class. By knocking you down they are helping their team in the infantry fight. I think this is a good feature and taleworlds has actually already nerfed this. In the real world you WOULD get knocked down if you were trampled by a horse it's just how it is. If you are having a problem getting knocked down you aren't staying close enough to your team.
Most of the heavy cav that would do this cost 190 or 200 gold. Most heavy infantry cost 140 or 150 gold. Effectively you are paying 50 extra gold to buy the horse for the class. I think that is fair. Also they aren't overboosted at all, the default cavalry melee weapons just do a medium amount of damage. If you're a good player you can act like a heavy infantry once getting dismounted, sure, but you're no better than a normal sergeant or legionary.
This isn't true at all. It takes a lot of experience playing cav to be able to get around spear infantry. Lances aren't any longer, the players you are facing are probably just better at their angles of attack than you are.
Horses are fast. You should be using your ALT key and looking around you at all times when out of combat. This is just part of the game.
There that's my little rant. Almost every comment about cavalry made is incorrect. You are obviously an inexperienced player with not many hours in multiplayer. I hope that taleworlds does not take these requests seriously.
I don't play TDM - I only play Skirmish so I can't really speak for that. I see how cav can be unfair in TDM but TDM is not meant to be a fair mode at least how they have it set up now with 100 players on a medium size map. For skirmish mode cav is balanced fairly well. All the comments I made were in regard to skirmish mode.The new TDM maps are unplayable after a few minutes with most factions. You literally have 25% of players as cav up to top speed within a couple of seconds just galloping round in circles, couching people with no fear of death. There is no impact of riding at speed on your ability to aim, it's like gliding around in an F1 car with a lance attached.
Anyone who doesn't see the huge balancing issue is defending their own ability to keep taking advantage of imbalance.
I personally think cavalry are very balanced right now (aside from the Battanian faction which needs a buff) and if you are at all decent to the game it's pretty obvious where the weaknesses of cavalry are. Most of the issues players are having cavalry right now are just because they are not experienced in the game and don't understand the weaknesses of cav.
This is not true AT ALL. What are you on buddy? Have you ever fought a battle with another cav with yourself as cav? The speed you are traveling most definitely effects the damage dealt both too and from the rider.
This is also incorrect. Cav have the smallest shields in the game. I've been axed in the face may times even though I have been holding up my shield playing as cav.
You can just walk a step backwards, it's not that hard.
It's part of the team strategy. Cavalry is a SUPPORT class. By knocking you down they are helping their team in the infantry fight. I think this is a good feature and taleworlds has actually already nerfed this. In the real world you WOULD get knocked down if you were trampled by a horse it's just how it is. If you are having a problem getting knocked down you aren't staying close enough to your team.
Most of the heavy cav that would do this cost 190 or 200 gold. Most heavy infantry cost 140 or 150 gold. Effectively you are paying 50 extra gold to buy the horse for the class. I think that is fair. Also they aren't overboosted at all, the default cavalry melee weapons just do a medium amount of damage. If you're a good player you can act like a heavy infantry once getting dismounted, sure, but you're no better than a normal sergeant or legionary.
This isn't true at all. It takes a lot of experience playing cav to be able to get around spear infantry. Lances aren't any longer, the players you are facing are probably just better at their angles of attack than you are.
Horses are fast. You should be using your ALT key and looking around you at all times when out of combat. This is just part of the game.
There that's my little rant. Almost every comment about cavalry made is incorrect. You are obviously an inexperienced player with not many hours in multiplayer. I hope that taleworlds does not take these requests seriously.
This is just part of how mount and blade is. You should never be able to fully guess what an opponent is going to do. If players never had to make decisions they would just win or lose 100% of fights. I've seen cav players do both of these things, and while playing infantry you have to make the decision based on the playstyle of your opponent and where the rest of your team is positioned.From a gameplay perspecive it means infantry have to make a 50/50 bet, is he going to continue to charge through me and I should stab now? Or is he gonna stop just before me, bait out my stab, and then stab me? In which case I should hold and try stab for the rider. It's a coin flip.
I do agree with this. Armored horses offer way to much value and they make light horses feel like butter. My advice to this is to aim for headshots on a horse. This works with spears or throwing weapons or bows. Generally, it will yield 80-120 damage, and you can dismount the rider in 2 or 3 attacks. Hitting the horse anywhere else will do next to nothing in terms of damage.Once again, this alone is not too much of a problem, there are counters like javelins, bows or team work. But compile that with a 45 armour horse that can mitigate half of all pierce damage, cuts are effectively redundant and a 29 damage spear is going to do little when its hitting for a (post-armour mod) 15 on a 220 health horse.
In warband you also had complete control of the rest of your gear so it was an entirely different setting and tradeoff you had to make. With the class system in skirmish mode you only get a limited amount of starting gold, let's say it's the first round and you have 300. If you chose to go heavy cav for your first life you would be forced to spawn in as a peasant for your second. While this may still be advantageous if you're thinking of matches as only a 1v1, you have to remember that skirmish is a team based mode. Your 2nd spawn as a peasant could be detrimental to your team being able to hold their line near the end of a match, and if you make cavalry strategy mistakes such as charging into an enemy spawn at the beginning of a round (I see this ALL the time) you will instantly be killed by the enemy team and then waist your own team the spawn. A lot of balancing cav is based on the team you are facing and managing your own team composition.In Warband such a horse cost you over 1300 gold, and your starting pool was around 1600. Now the horse is valued at 50? Half the value of a peasant? A third of a Legionary?
This is very wrong. The biggest DETERRENT to cavalry is archers. Any half-decent team will be able to utilize archery to drive off cavalry from the infantry. Like I said before, 2-3 headshots on the horse (which is fairly easy it is a large and unprotected hitbox) will take down the rider.The best archer couldn't shoot fast enough to help team mates as quick as a cav can, the best infantry isn't fast enough to get from fight-to-fight to swiftly influence overall outcomes.
With this, I can sort of see where you're coming from, as the team cohesion is very important when dealing with support classes like cavalry or archers. As a competitive player (I was in the beta as well) typically only 1 or 2 players on each squad go cavalry. You never see a team with all cavalry because the simple fact is you can't win a match with a composition like that. However I do see how the complaints can be valid for public play with below-average players - if your whole team is running around out on their own thinking they're rambo cavalry will definitely have the advantage there. However, if your team is organized like it should be in more competitive play cavalry are forced to play a support role in charging the backs of infantry engagements or distracting archers. Whenever I see cav go on their own against a solid team they will always die.I'm intrigued to hear your thoughts on how that infleunce is restricted? I didn't get to see Beta or Alpha and could've easily overlooked something which is clear when only experienced players are involved.
I personally think cavalry are very balanced right now (aside from the Battanian faction which needs a buff) and if you are at all decent to the game it's pretty obvious where the weaknesses of cavalry are. Most of the issues players are having cavalry right now are just because they are not experienced in the game and don't understand the weaknesses of cav.
This is not true AT ALL. What are you on buddy? Have you ever fought a battle with another cav with yourself as cav? The speed you are traveling most definitely effects the damage dealt both too and from the rider.
This isn't true at all. It takes a lot of experience playing cav to be able to get around spear infantry. Lances aren't any longer, the players you are facing are probably just better at their angles of attack than you are.-Their spear easily outreach the spears of infantry, which makes 0 sense whatsover.
This is just part of how mount and blade is. You should never be able to fully guess what an opponent is going to do. If players never had to make decisions they would just win or lose 100% of fights. I've seen cav players do both of these things, and while playing infantry you have to make the decision based on the playstyle of your opponent and where the rest of your team is positioned.
I do agree with this. Armored horses offer way to much value and they make light horses feel like butter. My advice to this is to aim for headshots on a horse. This works with spears or throwing weapons or bows. Generally, it will yield 80-120 damage, and you can dismount the rider in 2 or 3 attacks. Hitting the horse anywhere else will do next to nothing in terms of damage.
In warband you also had complete control of the rest of your gear so it was an entirely different setting and tradeoff you had to make. With the class system in skirmish mode you only get a limited amount of starting gold, let's say it's the first round and you have 300. If you chose to go heavy cav for your first life you would be forced to spawn in as a peasant for your second. While this may still be advantageous if you're thinking of matches as only a 1v1, you have to remember that skirmish is a team based mode. Your 2nd spawn as a peasant could be detrimental to your team being able to hold their line near the end of a match, and if you make cavalry strategy mistakes such as charging into an enemy spawn at the beginning of a round (I see this ALL the time) you will instantly be killed by the enemy team and then waist your own team the spawn. A lot of balancing cav is based on the team you are facing and managing your own team composition.
This is very wrong. The biggest DETERRENT to cavalry is archers. Any half-decent team will be able to utilize archery to drive off cavalry from the infantry. Like I said before, 2-3 headshots on the horse (which is fairly easy it is a large and unprotected hitbox) will take down the rider.
With this, I can sort of see where you're coming from, as the team cohesion is very important when dealing with support classes like cavalry or archers. As a competitive player (I was in the beta as well) typically only 1 or 2 players on each squad go cavalry. You never see a team with all cavalry because the simple fact is you can't win a match with a composition like that. However I do see how the complaints can be valid for public play with below-average players - if your whole team is running around out on their own thinking they're rambo cavalry will definitely have the advantage there. However, if your team is organized like it should be in more competitive play cavalry are forced to play a support role in charging the backs of infantry engagements or distracting archers. Whenever I see cav go on their own against a solid team they will always die.
I have never once seen a cav player do this and perfectly dodge projectiles and attacks. If you have please take video and sent it to me (also i'd want to recruit that player whoever can do that lol). Dodging every projectile just isn't possible. Also a similar thing can be said for infantry as you can crouch to avoid getting shot.This combo with a competent rider using S+S and W+W can and will be repeated each time the archer is ready to loose another arrow (approx. 1.5 seconds)
This is the main point I've been trying to make. Cav a great at mowing down noobs but any experienced player won't have much of an issue dealing with them.I'm absolutely sure I have very positive K/D against cav in sieges. Yes, they sometimes catch me off guard or I fail to time attack right and get killed. But with weapons like menavlion I absolutely wreck any passing cav with overhead swings. And my other favorite approach is to javelin incoming horses in the face, often for 200+ damage and throwing second javelin in the back of unseated rider. I block only when I'm lazy or in a hurry or can't swing myself. Cav is good for mowing noobs or players unaware of their surroundings, but experienced player aware of cav will avoid the attack more often than not and even attack the horse/rider.
The player in that picture though doesn't seem at all close to their team. I can see that most of his teammates are still alive, and maybe if he worked better with is team the cav wouldn't be able to do this. Most of the issues players are having with cav is because they go rambo and expect no consequences for it.I personally think cav should be limited to 2 per team as that prevents cav spam. its easy for an experienced player to handle 1-2 cav. but when you have 6 of them rushing you at once thats a big problem. for example. its no way to prevent this from occuring at the moment.
The player in that picture though doesn't seem at all close to their team. I can see that most of his teammates are still alive, and maybe if he worked better with is team the cav wouldn't be able to do this. Most of the issues players are having with cav is because they go rambo and expect no consequences for it.
he respawned and first that to happen is cav rush him. he not a noob player but just think how often that happens to new players also most of his team were new players so that must of been a terrible experience for them being zerged by cav for 3 rounds straight.The player in that picture though doesn't seem at all close to their team. I can see that most of his teammates are still alive, and maybe if he worked better with is team the cav wouldn't be able to do this. Most of the issues players are having with cav is because they go rambo and expect no consequences for it.