daniel.matos
Recruit
I love this game, one of my favorites of all time...
However, the game becomes boring after a few hours, due to lack of depth and repetition of actions necessary for the evolution of our character...
It is necessary to give alternatives (sidequests/other paths/little adventures/crafting/riddles/...) for the player not to get tired so quickly...
This YouTube comment I read summed up my general opinion about the game at the current stage very well:
"I wish they'd sit down and write a whole lotta dialogue, simple, minor quests for characters who are just roaming wanderers, hunting, farming, whatever, as long as its more small scale stuff that would give the game some soul and reasons to explore the scenes. And feasts and unique companions are noticeably missing." (Emil Vasilev)
However, the game becomes boring after a few hours, due to lack of depth and repetition of actions necessary for the evolution of our character...
It is necessary to give alternatives (sidequests/other paths/little adventures/crafting/riddles/...) for the player not to get tired so quickly...
This YouTube comment I read summed up my general opinion about the game at the current stage very well:
"I wish they'd sit down and write a whole lotta dialogue, simple, minor quests for characters who are just roaming wanderers, hunting, farming, whatever, as long as its more small scale stuff that would give the game some soul and reasons to explore the scenes. And feasts and unique companions are noticeably missing." (Emil Vasilev)