Quiet_Monk said:Rule of tincture (already mentioned in the previous thread about banners) could help solve this problem ( en.wikipedia.org/wiki/Rule_of_tincture ). I think this is logical and totally doable solution. More variation, while keeping banners recognisably belonging to a faction. For each faction it would take the faction colour as a base and then allow combinations with one or more of the following: yellow (gold), white (silver) and maybe black. This would allow varied designs within TW's plans for the game.
This expands on Terco’s idea, while preventing colour over colour designs that are sometimes hard on eyes and also designs that can be confused between factions. It could also serve as a basis for a very simple banner editor: choose a sigil, its placement, background design (divided horizontally, vertically or diagonally, or monocolour or four tiles etc.) then pick colours for everthing from given palette.
Very nice composition! Much better than the crude examples I presented in this thread.
Now on top of that, the devices of each clan could be non-generic and stylistically distinct for each respective faction, as for instance picked from this selection:
Terco_Viejo said:[...]
Then we would have a pretty much feasible concept. Bravo.