Kiwwhi said:
Adorno said:
Many of the issues reported so far were not present in the beta testing.
Well that was fun.
I'm a gamer myself and I have heard such statements often from developers by myselfs - never believed!
Now we are on the other side... Worked hard to fix all the problems occured during testing and we were very
happy we got it done for release - at least we thought.
Then the game is released - not to some testers with a small amount of machines, but to tenthousands of people
with everyone a different hardware/software-combination.
Suddenly we read so many CTDs and bugs and performance-issues we NEVER had in the tests since our earliest alpha-stages. Really, most
of the bugs complained here, we didn't even met in our first builds.
Now I know, as gamer and developer, that releasing a game with lots of bugs is not made on intention, but because it is just impossible
to test all kinds of machines you will meet when your fans get your game onto their PCs.
I'm really sorry for the issues people have and we are all working hard to solve these issues (you know crunch-time? for months already... for months!),
even so everyone of us hoped we finally can settle down a bit.
It's something completelly different to develop a mod, or a "real" game. Mods are developed slowly, with continuse testing and feedback from the mass of mod-fans, while developing a game compared to this, is like working in a dense fog, seeing the light on release-date - and then all this testing and feedback you could have needed in development comes all on day one.
I know, most people will not believe me, but this is all honest and all I can do besides working on fixing these issues.
abadgaem said:
Hey, devs, please take a look at the suggestions in this thread seriously: http://forums.taleworlds.com/index.php/topic,319843.msg7564409.html#msg7564409!
Yes, I've read it and saw enough issues that are related to my missing knowledge about the game's engine.
Nice to finally get such important informations - I'm working on this now.