Thanks for the feedback, Jako. I'm currently in the process of changing all of the heroes, and possibly adding some new ones into the game, but you appear to be the only person who's picked up on the fact that they're still, essentially, Calradian.
In every game I've started bar one, there's been all out war from the beginning, and it took the Devonians only three days to declare war on Saland in the other - I haven't changed any of the inter-faction diplomacy, so it is exactly like native. If you'd like a game with alot of war at the start, I would check the quests/factions page after starting a new character, and if there are too few factions fighting, start again an re-roll (that's usually what I do for Native, though I haven't had to do it for Thalania).
I haven't got a clue why taking a castle wouldn't work, but I'll check it out this evening. I've managed to take a few castles in my games, though I've never tried against towns. And dynamite is an interesting idea.. Maybe for a future release?
Bridges are an absolute **** to put into the game via Thorgrim's map maker, as far as I can remember, so I've left them out - we're back to using fords and such, unless there's an absolute need for bridges.
I'm already going to lighten the Nordaland colours (I'm using a couple of graphics packs, too, and it came out quite dark when using both Zaro's Graphics Enhancement and Colourful Textures at the same time). I thought that Saland and Kurghiman looked quite different, but I'll increase the red hue of Saland for the next version (i.e. make it brighter).
Thanks again for the feedback.