Do not look here said:
To me M&B always was about stories that emerge from gameplay, finding out which lords are dicks and which are my best bros, recognizing my companions in the thick of battle, fighting against overwhelming odds... it all builds up to something that I enjoy. I don't need Jarl Turegor to have a long backstory to look like my idol I'd do anything for, it was enough that this bastard once rode by me and slashed into chunks bunch of dudes that were munching on my almost corpse when we were fighting Vaegirs in the middle of the night by Wercheg. In that aspect M&Bs were always very RPG-ish for me personally, even if I had to write all the stories in my head and game only handed to me tidbits I could use to base them on. That was never a problem to me, if game gives me only stub of a story, but I feel inclined to build up on it, it's much more preferable to it giving me everything on plate, when I can't even be bothered to grab it.
This. M&B is, for me, preferable as an RPG to, say, Skyrim or the Witcher. Because games like those have a set storyline, I feel as though I get rail-roaded through to meet the big bosses, rather than having the option to play how I want. Sure, you get different dialogue options, and there are times you get to pick if someone lives or dies or something, but in the end you end up at the same point, fighting the same person, for mostly similar reasons. There's more "options" laid out for the player, but in the end there's actually less options.
M&B on the other hand, through lack of a defined story and less "options", actually opens up the entire world for storytelling. I'm not looking for a specific quest-giver, I'm not trying to save the world, I can do whatever I want and create a story around that. In one VC playthrough I played as a vassal to an Irish kingdom trying to conquer England before they did the same to us. After I had married into one of their families and taken most of Northumbria, I was denied a fief that should have been mine, and revolted. Some of the lords, including my brother-in-law, joined me, while others remained with Connacht, including my father-in-law, with whom I still had an incredibly high relationship, despite proceeding to kick his ass all over the British Isles. That to me was a better story, created entirely by choice and coincidence, than most story-driven RPG's.