Yeah I guess I need a caveat to this. I went full back seat to get medicine to 50 this week on a new char with that sweet high learning rate in tact. It was fine, even punking S empire parties, but once I started fighting the Khuzaits I had to to launch the Gundam. It was just too frustrating to make my party deal with the HA and Cav. I went from like level 4 to 16 almost immediately.
Looks at this awful skill gain, it was 8+ now it's 5
And I’ll shout out my thoughts again: different categories need more ways to gain the XP. When you play board games, you should gain tactics XP. When you fight in the Arena, you should gain 10% of you health lost as Medicine XP. Delivering Herds should give you reputation for both parties and the associated XP. The training troop mission should grant you some Leadership XP.
Honestly, if they just went through all the mission and added an appropriate category of XP, much of this would get fixed. Dropping off weapons to criminal outfits getting you Roguery XP makes sense. Then whatever subjects didn’t have any missions that made sense, prioritize making a pair of mission that involve them.
They really sat down in the board room and decided to have a runescape style grind in a single player game. At least in runescape you get a cool skill cape for hitting the max, in bannerlord you get a companion that will die in 5 years and can heal troops 0.1% faster.