For those who don't remember, the ultimate perk in the charm skill tree, "immortal charm" used to give +1 influence for every 5 charm skill over level 250 every day. This would result in the player gaining +5 influence per day upon obtaining the perk, with the possibility of increasing this gain up to +16 influence per day at the maximum skill level of 330, which would require an investment of 10 attribute points.
In patch 1.1, the perk description changed to "every 5 skill points over level 200" which in reality worked exactly the same as before, but would've been overkill if it worked as the description said in my opinion.
However, with patch 1.2, the perk was changed to grant +5 influence flat per day. No scaling, nothing, which is incredibly lacklustre. Why was this changed? Just make it how it was before, it required a lot of investment to give a massive amount of influence, which made sense. Why would anyone now want to invest further into the skill, or to social in general now? The trade 300 skill, while strong, doesn't scale either. Just make the ultimate perk in charm the same as before, don't try to fix something that wasn't broken. Speaking of trade, I think that its current ultimate perk "everything has a price" should be moved to around level 250 and the ultimate perk in trade should grant scaling trade penalty reduction & barter penalty reduction.
In patch 1.1, the perk description changed to "every 5 skill points over level 200" which in reality worked exactly the same as before, but would've been overkill if it worked as the description said in my opinion.
However, with patch 1.2, the perk was changed to grant +5 influence flat per day. No scaling, nothing, which is incredibly lacklustre. Why was this changed? Just make it how it was before, it required a lot of investment to give a massive amount of influence, which made sense. Why would anyone now want to invest further into the skill, or to social in general now? The trade 300 skill, while strong, doesn't scale either. Just make the ultimate perk in charm the same as before, don't try to fix something that wasn't broken. Speaking of trade, I think that its current ultimate perk "everything has a price" should be moved to around level 250 and the ultimate perk in trade should grant scaling trade penalty reduction & barter penalty reduction.