Æscwine of Essex said:If you can't see how the devs would be upset by the way some of this criticism has been put across then I don't see the point in continuing the discussion with you.
Agree.
Æscwine of Essex said:If you can't see how the devs would be upset by the way some of this criticism has been put across then I don't see the point in continuing the discussion with you.
Éadríc said:Finnólfr, you must have missed posts like this one.
Éadríc said:Fintan, we have our peeves just like anyone else and we all joined in of our own accord, not as part of some orchestrated effort.
Éadríc said:Fintan, we have our peeves just like anyone else and we all joined in of our own accord, not as part of some orchestrated effort.
Huh?hrotha said:Fintan, there's no hive mind. We have our peeves just like anyone else and we all joined in of our own accord, not as part of some orchestrated effort.
Agreed. I would maybe support a slight decrease in the chances of being thrown off your horse compared to 0.98, but I think the denerfing was too extreme in that regard. I would suggest having their HPs back to 0.98 levels, except for the LC horses which would be slightly stronger than the best 0.98 horses. A horseman should never charge into a mass of organized infantry and expect to make it out alive.horses needs to be more vulnerable again.
horse-bumping should be more punishing to the rider.
Agreed. The change is too extreme and it makes proper infantry clashes virtually impossible when fighting against Rus and, to a lesser extent, Normant. They simply don't have enough infantrymen, and their cav makes things too chaotic. Víkingr's strong point is organized infantry fights. With the current limits, with 10 people as Rus you can have 2 archers, 5 horsemen (4 boyarin + 1 mounted leader), and... 3 infantrymen. In 0.98, you'd have 1 archer, 3 horsemen (2 boyarin + 1 mounted leader, or 3 boyarin) and 6 infantrymen. The change is massive.percentage of horsemen lowered again
Okay, I get it. I hereby retire from the field of comedy.Hengist said:Huh?
I wouldn't insinuate the notion of a hive-mind, but this just struck me as odd. Possibly a joke, Hrotha?
Dansk viking said:- I think, since the long axes has no block besides chamber, that they should be given the benefit of some pole-arms being able to hit the enemy from behind an ally. Why?: The long axes (Dane-axes) are effectively support weapons just like spears now (spears already have this ability with the overhand thrust), meaning they cannot easily work on their own. The increased damage against horses is a good thing, but I still think they need abilities to compensate their lack of blocking.
Bolvark said:Well blocking with Long Dane axe is very hard, and little mistake makes you dead, also man who is charging at you with a shield is almost unstopable if you have no friend with shield to defend you from him. And why would it provoke more teamkiling? It could work as a spear with over thrust (those work well if you aim above the shield and then pull the axe back, grappled shield makes open space to hit) but in the mod its imposible to do, so i think it should do as a spear wchich destroys the shield in 3 or four thrusts.
Nah, I got the joke Hrotha (it was nicely done ), Hengist just dum-dum!hrotha said:Okay, I get it. I hereby retire from the field of comedy.Hengist said:Huh?
I wouldn't insinuate the notion of a hive-mind, but this just struck me as odd. Possibly a joke, Hrotha?