Hi all, I'm new in these boards, currently playing the latest version only. Especially during a special sunday event in the Australian community I am with. (LCC community has introduced your wonderful mod lately, and our shieldwall events reach 70 people during saturdays)
Anyway, during the shieldwall event we've played in 3-4 maps, with one particular consisting of a small wooden bridge allowing only 3 men... Now consider that situation for a 70 player session. -__- Additionally we tried a siege... A siege fort where the fenced gatehouse creates a natural bottleneck. It former turned into a stand off as bodies of men fought on the bridge with barely any progress for 10 mins. And the siege was horrible for the semi-coordinated attackers compared to the defenders that can easily fill in cooperative roles due to the situation.
It is highly possible that what I am going to suggest was already suggested before; but I dare not look for it in the 200 page thread, my apologies.
I suggest, Shield Shoving/Push
-I am no coder so I do not even know if this is possible to implement, but who knows, the team might find a talented coder if they don't already have one
-I do not even know if the developers wish to improve further on this awesome mod; just content on bug fixing.
-but nevertheless, here goes:
Shield Brace/Push/Shove
-Holding the right mouse button and an additional key button will make players brace their shields. (probably RMB + B + W: to simulate moving forward and posing, the combination seems awkward but it's viable)
-Tapping or the first press of this combination will simulate a shove
-Two enemies bracing against each other simulate a push. But if it's only two of them it will have no effect other than looking like they're doing a Dragonball Z "fusion" with their shields. However, if an additional person (up to 2 persons) braces behind their friendly, they will push/shove. More people/layers means more strength in the shove. And the bigger force would often beat a smaller force unless the latter is more organized.
-kicks disable an enemy bracing
-a player must be standing in order to shield brace (you need to put your body to work you see)
-the push with the advantage will slowly move the opponent/s backward
-note that the pushed opponent is not stunned.
-Pushing distance is slow (probably less distance than that of a kick), however, for the 1st 1 second(or less) of tapping shield brace button represents a "shove" rather than a push and in this case the enemy is pushed back faster/farther. Proper simultaneous/timing of an entire team can beat the shove of a disorganized team just holding their brace buttons.
-With the speed enhancement of horns, the shove can turn into a shield charge, even resembling a kick that can knock down an enemy or at least stun them(usually happens if the enemy was kicked while he was swinging his weapon)
>this mechanic will partially solve the problem of the bridge battles consisting of 50+ players turning into stand offs.
>In open field battle, a compact force can drive through a spread out line with this mechanic.
More advanced mechanics of shield shoving
-this is asking too much, but let the ideas flow - in case a random person from bannerlord sees this.
-Whenever a player blocks with a shield, it is understood that it is equivalent to him parrying strikes with his shield (just not represented in game); now whenever a player braces with his shield he in comparison, blocking receiving the full impact of the blow. In this aspect, a braced shield will receive more damage and hence break faster if the player ain't attentive. This rule includes
-a person standing idle can at least jump back whenever an incoming cavalry charges them, or roll with his fall. But a braced person putting all his weight in his shield - it's akin to trying to be a rock against a wave. A cavalry bump to a braced person does 300% damage (that's half life man!). However, the chances of the rider falling is increased *but not that considerably*