Sounds just like a c11 Englisc húscarl.Dragomir said:I'd love to see a class specialised in the use of long dane - axe, but with armour and everything else. Just like vordr, but with a poleaxe instead of a sword. Perhaps to make it seem special they would be the only people that could block with axes.
Partizan_Rusi said:Maybe when devs will add Berserker class back with no armor and make it useful, 2h axes will be used and useful again.
Ozwan said:Alright, noticed some other things which didn' exactly make me happy:
- cavalry spear can be only used overarm - what the hell? Why?
- cav javelin is unsheathable - again, what the hell? How does this make any sense at all?
- rider gets bumped when charging into someone - seriously, wtf, horse already not only dies from one throwing weapon or lucky arrow, but it also takes damage for some reason when bumping, now you can't even bumpslash in here?
You guys seem to be going in a very wrong direction with this. Two handed axes are already useless, now it seems that cavalry is getting nerfed to the ground aswell. Constantly lowering the skillcap, 1v1 melee fights between somewhat competent players already take ages because all weapons are so slow, it literally can take a minute to get through the defense of average manual blocker, or until I just get bored to death and start spamming. Its like playing in slowmotion. Imho you should just raise weapon speeds all across the board by 3-4 points, so a basic sword would have a more reasonable speed of 98-100 and melee fighting would become more skill-based and less boredom again. And reverse those cav changes, they are ridiculous.
But a good spearman can still defeat an ax/sword wielder one-on-one. I was not the best spearman when I was a re-enactor by far but I could still hold my ground one-on-one against more experienced & better ax/sword wielders. There's a misconception that the spear is a vulnerable weapon out of a formation - this is not true. Spearmen have great advantages over sword/ax wielders - range, precision & speed, as well as the capability to constantly threaten a target with the spear head - you can get a killing shot through 9 square inch gap (3"x3") - I did it on my very first re-enactment training fight.Dragomir said:But generally spearmen ARE vulnerable and that should be somehow displayed in the game, while back when blocking with spears was possible they didn't seem so at all. They actually could block faster than a shield (which is just preposterous, since with shield you pretty much always attack and block at the same time).
Cavalry revamp is worst ever was there. I proposed long ago to make horses die in one hit\shot\throw, but keep the way cavalry actually doing damage to enemy. Like spear breaking on first hit(not even kill) was not enough for "balance"....and now cavalry is a bogey scarecrow - lets hug his horse to drop him down. Its surely great balance.Dragomir said:Cav changes are good. I'm not that keen about only going overarm, but all the other changes make perfect sense. Cavalry is just not cavalry in 1066. Horsemen are fast skirmishers throwing spears and running away. And come on, bump - slash should never EVER be possible in the first place.
Æthelwulf said:I must admit I would rather see the chance of falling from a horse not be from bumping but from taking a hit (including a shield block) or your horse itself taking damage. Plus I'm just damn awful at using that overhead but I love that more people now use the horse as a ninja slasher/thrower role.
Æthelwulf said:I must admit I would rather see the chance of falling from a horse not be from bumping but from taking a hit (including a shield block) or your horse itself taking damage. Plus I'm just damn awful at using that overhead but I love that more people now use the horse as a ninja slasher/thrower role.