Bloody hell! That is more like it, lots of replies makes for a fine discussion (most of the time...).
Bedric said:
Archery
I would vote against bowstrings breaking. I don't believe it would have been that commonplace amongst people who knew how to look after their gear and would just end up being intensely frustrating.
I mentioned a while ago my suggestion would be to simply limit the time the bow can be held drawn, say about three seconds or something.
I used to think making archers remain stationary whilst shooting would be a good idea too but then some youtube videos were presented showing someone doing acrobatics whilst shooting which has got me thinking. For my own part, I could never shoot my bow with any accuracy whilst moving but I am not particularly skilled at it, and my bow is much longer than the recurve (or whatever) type shown in the videos. Also, I don't know how powerful the acrobat's bow was. I haven't made my mind up on this yet.
Arr, it was just an idea. The Deluge mod features bow-strings that snap (although I think it only occurs in wet weather) on a very rare basis, infact I think in all of my hours played it has only occurred once for my character. I'm actually more for the
random effect in games, anything to prevent a player from continually exploiting a weapon or characteristic. After all, real life isn't quite so predictable either. However I'm not particularly fussed either way on this one, it was merely a suggestion.
I am however adamant that we see archery root the player to the spot on LEFT_CLICK. I'm not sure how relevant a gymnast would be regarding early medieval warfare. Would you really expect
that much out of the rickety man on the field? It would seem to me that such men would be reticent to largely get into a scrap (as most men would) if it meant being maimed or death. Battlefield acrobatics would be the last act on his mind to perform; fight or flight would seem more likely.
Hengwulf said:
I keep with my previous opinion that swords shouldn't become much more expensive. A swordfighter has some disadvantages like small shield, no throwing weapons etc. This might not be enough to balance the game but I would rather have this than people being unable to purchase their weapon of choice. This might be countered by Eirikrs suggestion to give a match more rounds, so people have to really earn it. In the 3 round game however, I would support the price as is.
Mind you all that not only the weapon of choice is important for the joy one would find in this mod, but it is also a great weapon for new players as the other weapons are far less forgiving. I know I myself with my meager skills really had to put myself to axe fighting as I was happy enough to finally get some kills with a sword.
If we are feeling that we see to much swords around, I would rather see some improvements on other weapons to make them more useful. I think spears and daneaxes should be able to block. The animation for it might look silly, but it is better for gameplay and as Rapier said: it is a means to simulate other things you can do with those weapons.
On bows, I fully agree an archer should stop to shoot. I never play as an archer, so other people might know better how to balance this further. I however would hate a snapping string.
Also, Goidil need hats.
I am unable to purchase the armour of my choice within two rounds, if at all, in a Víkingr map. Why should players be granted the great boon of owning the best (and it is undeniable) weapons of choice in the first round? With the current looting bugs present a sword-user does not need to purchase anything other than his (top-tier) sword and a free shield, throwing weapons are
always spawned on death of the user (even if discarded) and shields are not a rare commodity on the field. It's intolerable that a new player to Víkingr can simply use a sword from the get-go rather than learning how to use the axes and spears first - traditional weapons of the masses and plebs. Why don't we just gift them all a coat of maille and a helmet too? I mean, they
do provide a more forgiving environment right?
Good to know you're in agreement regarding the archery though, mostly.
Goidil need a lot of things.
Dansk viking said:
Bedric said:
I mentioned a while ago my suggestion would be to simply limit the time the bow can be held drawn, say about three seconds or something.
This was what baffled me mostly when I tried out archery the other day, one can virtually stroll around with a drawn bow and let the arrow fly at one's leisure, I agree with Bedric that three seconds would be appropriate. I am positive towards forcing the archer to remain stationary when the bow is drawn. I'm not sure about the bowstring-snap though.
I agree with Hróða that cheaper swords could take the place of the current ones; they might be heavier, more crude, and even with a chance of breaking when stressed. The current swords would then be more expensive (not available as a first weapon). Maybe even more price-classes could be introduced, for example the single-edged and the Hersir sword would be cheaper than the Húskarl, and the Gaddhjalt etc.
I'm actually opposed to reintroducing (ordinary) blocking for spears and
long axes. For the sake of consistency I'd even remove it from the short spear and the shorter two-handed axes. In stead I'd stress the importance of chambering; I'd like to see chambering available in all directions for the spears (without following attack on the right/left chambers perhaps), simulating deflection rather than block. The Dane-axes should be a support weapon just like the spears - I'd actually like the pole-arm functions given to them (like the hewing spear, being able to stand behind your ally and hit the enemy in front rather than your ally with an overhead attack).
On another note, I've actually discussed with Balduin the possibility of a complete remake of the blocking in Víkingr, removing the normal block and focusing on chambering. This will most likely just stay as a thought, but I think most of us would agree that the current representation of blocking/deflecting is full of flaws.
Good man. I am in agreement with each point spare the third and fourth (and thus Balduin's). Whilst I am comfortable with chambering attacks, I assure you that it is a lost art on the many. Removing block on everything is a death sentence for... pretty much everyone. There's hardcore Víkingr and then there's
hardcore Víkingr. You Danish nutter...
It's critical that Moe and BarBar
listen and potentially trial out these suggestions where possible.