Charidemus
Banned
you know the secret chests in native, do you still have that or is it
gone...
gone...
one way - cheat.Hestim said:Guys this map is ... huge.It takes 2 days to go 1 village to another
Its hard to find enemys too long and it make getting good troops very hard
But good mode
Markus II said:Just a quick post:
The fur issue and arena horses will be added to the fix list.
In regards to the map issue, I've already mentioned several times that it's being redone for the patch release. It's what I'm working on at the moment. I've just finished rescaling the obj file to 45% of the original size.
why are mods that have maps that are based on the real worlds always upside down?Jordash said:Currently the compass points south rather than north. My suggestion is to flip the world around so everything is aligned properly.
Charidemus said:why are mods that have maps that are based on the real worlds always upside down?Jordash said:Currently the compass points south rather than north. My suggestion is to flip the world around so everything is aligned properly.
eg. Legions Extended
Hundred Years War
Legions
James said:Charidemus said:why are mods that have maps that are based on the real worlds always upside down?Jordash said:Currently the compass points south rather than north. My suggestion is to flip the world around so everything is aligned properly.
eg. Legions Extended
Hundred Years War
Legions
For some reason, before the compass, I always thought north was away from the ocean. Perhaps it comes from living in the US, where that is basically the case. I don't know.
Lowlandlord said:Let me just say first, great mod, I love actually having a use for infantry and having a version of the game where I done just ride really fast and shoot or hack and ride some more (although that is fun too). I suggest (and I'm not the first for this) troop trees because alot of those troops have wierd names and some people are reporting that fyrdmen not going to Thegns are bugs. I would also like to suggest (and I almost reported this as a bug) making the Scots more kickass, they are after all Scottish, Eagle and Cross has some good plaid armour (although historically inaccuarate for the time, maybe plaid leggings?). Right now they pretty much suck, even the Chieftien type is no match for a thegn and a group of 40 is easy prey to 15 britons with 7 Helwyr (which I've done repeatedly with no or few losses). King Constantine is also supposed to be king of the Picts so if you get around to it you might want to add in some Pictish stuff (which may or may not have ever existed, for instance the hand crossbow and woad tattoos), certainly square shields and spears anyways. Also, isn't it redundant to say Scots Raiders, I seem to recall Scot meaning Raider. A sixth faction would also be cool but thats probably an awful lot of work.
Charidemus said:why are mods that have maps that are based on the real worlds always upside down?Jordash said:Currently the compass points south rather than north. My suggestion is to flip the world around so everything is aligned properly.
eg. Legions Extended
Hundred Years War
Legions
Dain Ironfoot said:Here's a further suggestion, separate troop trees for farmers of different nations. At the moment it seems somewhat odd having farmers who I rescued in British territory upgrade into Saxon mercs.