The Suggestion:
Splitting the troop trees more into lines of roles.
I do like the fact that recruiting troops require good relations with a community leader. I have not played enough but I think the renown does affect it too like in warband? I also like the Idea of the split troupe trees but I find the execution a bit confusing and making it hard to recruit the troops you want for your army composition.
I think yes, it makes sense that Archers, Infantry and cav should have their own lines, but some culture like imperial give you archers in the main recruitment line while in battanian culture, archers have their own line, and in my game only one village in battania offers me the archer line with 20 relation point only one guy so I can only get a few battanian archers at a time. this block the archers behind the wait for a quest or liberating or capturing them in battle. Getting SVladian squires seems also hard since I have only found two village which offer them.
if we take for example the Kingdom of England, they did pass a law at one point to have peasant train with longbows so they would be able to recruit long bowmen. If I remember well from my roman history, Cavalry were also recruited from people who could afford a horse. so it would make sense that these 2 specialist units which require a set of skills would come from their own lines.
So I would like to encourage the fallowing
the Khuzait can keep their Cav intensive army by upgrading infantry into cav or archer into car archers
An Argument for switching to split lines of troupes:
If you allow players to make their own faction troupes, you would not have to worry about balance of player recruiting squires from every of their villages since the availability of cavalry would be dependent on the economy of the kingdom due to Cav being available only in prosperous villages. Players would still require horses in their inventory to move them up from infantry to cav if the troop line allows them but they wont be able to recruit directly from cav in every villages.
Bug i have notices which could also be a problem with how lords recruit:
When you create an army from a companion, they get spawned a army composition, this can be use to get access to trained troops which is quite useful when recruits are extremely weak and die to the wind blowing too hard. I imagine that AI lord also respawn with a army composition but have to go and recruit more trooped from villages. I find it quite unfair due to the almost non existent passive/camp training features that players who loose their army have to spend time training with looters at a extremely low efficiency while lords can respawn and come back at you with trained cav and archers even when they have a few towns left in their empire.
AI should have to train their troops as well. This would help with the snowballing effect of empires. Kingdoms running low of troops in their garrisons should sue for peace to train new recruits. Just like the player has too. The AI seems to be on infinite crusades with no need for a breather except when they get the random trigger to disband their army while players have to leave the army to go get more recruits to slaughter.
What do you guys think?
Splitting the troop trees more into lines of roles.
I do like the fact that recruiting troops require good relations with a community leader. I have not played enough but I think the renown does affect it too like in warband? I also like the Idea of the split troupe trees but I find the execution a bit confusing and making it hard to recruit the troops you want for your army composition.
I think yes, it makes sense that Archers, Infantry and cav should have their own lines, but some culture like imperial give you archers in the main recruitment line while in battanian culture, archers have their own line, and in my game only one village in battania offers me the archer line with 20 relation point only one guy so I can only get a few battanian archers at a time. this block the archers behind the wait for a quest or liberating or capturing them in battle. Getting SVladian squires seems also hard since I have only found two village which offer them.
if we take for example the Kingdom of England, they did pass a law at one point to have peasant train with longbows so they would be able to recruit long bowmen. If I remember well from my roman history, Cavalry were also recruited from people who could afford a horse. so it would make sense that these 2 specialist units which require a set of skills would come from their own lines.
So I would like to encourage the fallowing
- The splitting of each line
- Have a certain ratio of base infantry to base archer/cav
- Having base archers frequency more available in forested villages
- Having base Cav frequency more available from prosperous villages only
- Recruits with no specialisation can be recruited and pushed into any of the tee
- Base culture recruits are still availlable and can be trainned into caravan guard or other non standard lines for those who like roleplaying
the Khuzait can keep their Cav intensive army by upgrading infantry into cav or archer into car archers
An Argument for switching to split lines of troupes:
If you allow players to make their own faction troupes, you would not have to worry about balance of player recruiting squires from every of their villages since the availability of cavalry would be dependent on the economy of the kingdom due to Cav being available only in prosperous villages. Players would still require horses in their inventory to move them up from infantry to cav if the troop line allows them but they wont be able to recruit directly from cav in every villages.
Bug i have notices which could also be a problem with how lords recruit:
When you create an army from a companion, they get spawned a army composition, this can be use to get access to trained troops which is quite useful when recruits are extremely weak and die to the wind blowing too hard. I imagine that AI lord also respawn with a army composition but have to go and recruit more trooped from villages. I find it quite unfair due to the almost non existent passive/camp training features that players who loose their army have to spend time training with looters at a extremely low efficiency while lords can respawn and come back at you with trained cav and archers even when they have a few towns left in their empire.
AI should have to train their troops as well. This would help with the snowballing effect of empires. Kingdoms running low of troops in their garrisons should sue for peace to train new recruits. Just like the player has too. The AI seems to be on infinite crusades with no need for a breather except when they get the random trigger to disband their army while players have to leave the army to go get more recruits to slaughter.
What do you guys think?
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