Users who are viewing this thread

The Suggestion:

Splitting the troop trees more into lines of roles.

I do like the fact that recruiting troops require good relations with a community leader. I have not played enough but I think the renown does affect it too like in warband? I also like the Idea of the split troupe trees but I find the execution a bit confusing and making it hard to recruit the troops you want for your army composition.

I think yes, it makes sense that Archers, Infantry and cav should have their own lines, but some culture like imperial give you archers in the main recruitment line while in battanian culture, archers have their own line, and in my game only one village in battania offers me the archer line with 20 relation point only one guy so I can only get a few battanian archers at a time. this block the archers behind the wait for a quest or liberating or capturing them in battle. Getting SVladian squires seems also hard since I have only found two village which offer them.

if we take for example the Kingdom of England, they did pass a law at one point to have peasant train with longbows so they would be able to recruit long bowmen. If I remember well from my roman history, Cavalry were also recruited from people who could afford a horse. so it would make sense that these 2 specialist units which require a set of skills would come from their own lines.

So I would like to encourage the fallowing
  • The splitting of each line
  • Have a certain ratio of base infantry to base archer/cav
  • Having base archers frequency more available in forested villages
  • Having base Cav frequency more available from prosperous villages only
  • Recruits with no specialisation can be recruited and pushed into any of the tee
  • Base culture recruits are still availlable and can be trainned into caravan guard or other non standard lines for those who like roleplaying
Note that when I mention base is that the unit comes with a bow or a horse and does not need to be trained into the position.

the Khuzait can keep their Cav intensive army by upgrading infantry into cav or archer into car archers

An Argument for switching to split lines of troupes:

If you allow players to make their own faction troupes, you would not have to worry about balance of player recruiting squires from every of their villages since the availability of cavalry would be dependent on the economy of the kingdom due to Cav being available only in prosperous villages. Players would still require horses in their inventory to move them up from infantry to cav if the troop line allows them but they wont be able to recruit directly from cav in every villages.

Bug i have notices which could also be a problem with how lords recruit:

When you create an army from a companion, they get spawned a army composition, this can be use to get access to trained troops which is quite useful when recruits are extremely weak and die to the wind blowing too hard. I imagine that AI lord also respawn with a army composition but have to go and recruit more trooped from villages. I find it quite unfair due to the almost non existent passive/camp training features that players who loose their army have to spend time training with looters at a extremely low efficiency while lords can respawn and come back at you with trained cav and archers even when they have a few towns left in their empire.

AI should have to train their troops as well. This would help with the snowballing effect of empires. Kingdoms running low of troops in their garrisons should sue for peace to train new recruits. Just like the player has too. The AI seems to be on infinite crusades with no need for a breather except when they get the random trigger to disband their army while players have to leave the army to go get more recruits to slaughter.


What do you guys think?
 
Last edited:
You mean u don’t wanna train your men to become archer , and instead recruit them out of the gene pool , praying Calradia has millions on individuals lined up to be train archer for your army
 
I never said anything about removing training... it's part of the game.

But you can't train your recruits into battarian archers or vladian squire, They already have to be hired as is. Just like it was in real life. but the other trees allow you to train into cav or archers, which makes it confusion to why they have special rules. specially since the AI spawns with them like they were handing them out on the corner of the main street of a village. I don't know if you have noticed, you can already recruit trained infantry or archer in other factions that have recruit tree that allow you to train them to that unit.

splitting every factions tree into archer/infantry/cav would make way more sense and be less complicated to track.

In real life when they mustered and army, people who had experience with bows would immediately become archers, those with horse would be part of the cavalry and the rest would be in infantry. I'm suggesting a system that would take inspiration of that while also using the system that is already in place. You would still have to upgrade your squire into a knight and your archer into a veteran archer, or maybe split him into a crowsbowmen or mounted archer
 
I never said anything about removing training... it's part of the game.

But you can't train your recruits into battarian archers or vladian squire, They already have to be hired as is. Just like it was in real life. but the other trees allow you to train into cav or archers, which makes it confusion to why they have special rules. specially since the AI spawns with them like they were handing them out on the corner of the main street of a village. I don't know if you have noticed, you can already recruit trained infantry or archer in other factions that have recruit tree that allow you to train them to that unit.

splitting every factions tree into archer/infantry/cav would make way more sense and be less complicated to track.

In real life when they mustered and army, people who had experience with bows would immediately become archers, those with horse would be part of the cavalry and the rest would be in infantry. I'm suggesting a system that would take inspiration of that while also using the system that is already in place. You would still have to upgrade your squire into a knight and your archer into a veteran archer, or maybe split him into a crowsbowmen or mounted archer
I like it the way it is where each faction has a rarer "noble" troop tree for higher quality more expensive troops. But yeah maybe there should be other ways to get these troops, otherwise you'll end up in a ****ty situation like you described where you are playing Bat and can't get archers or playing Empire and can't get horsemen. Maybe paying a premium to recruit extra guys?
 
The Suggestion:

Splitting the troop trees more into lines of roles.

I do like the fact that recruiting troops require good relations with a community leader. I have not played enough but I think the renown does affect it too like in warband? I also like the Idea of the split troupe trees but I find the execution a bit confusing and making it hard to recruit the troops you want for your army composition.

I think yes, it makes sense that Archers, Infantry and cav should have their own lines, but some culture like imperial give you archers in the main recruitment line while in battanian culture, archers have their own line, and in my game only one village in battania offers me the archer line with 20 relation point only one guy so I can only get a few battanian archers at a time. this block the archers behind the wait for a quest or liberating or capturing them in battle. Getting SVladian squires seems also hard since I have only found two village which offer them.

if we take for example the Kingdom of England, they did pass a law at one point to have peasant train with longbows so they would be able to recruit long bowmen. If I remember well from my roman history, Cavalry were also recruited from people who could afford a horse. so it would make sense that these 2 specialist units which require a set of skills would come from their own lines.

So I would like to encourage the fallowing
  • The splitting of each line
  • Have a certain ratio of base infantry to base archer/cav
  • Having base archers frequency more available in forested villages
  • Having base Cav frequency more available from prosperous villages only
  • Recruits with no specialisation can be recruited and pushed into any of the tee
  • Base culture recruits are still availlable and can be trainned into caravan guard or other non standard lines for those who like roleplaying
Note that when I mention base is that the unit comes with a bow or a horse and does not need to be trained into the position.

the Khuzait can keep their Cav intensive army by upgrading infantry into cav or archer into car archers

An Argument for switching to split lines of troupes:

If you allow players to make their own faction troupes, you would not have to worry about balance of player recruiting squires from every of their villages since the availability of cavalry would be dependent on the economy of the kingdom due to Cav being available only in prosperous villages. Players would still require horses in their inventory to move them up from infantry to cav if the troop line allows them but they wont be able to recruit directly from cav in every villages.

Bug i have notices which could also be a problem with how lords recruit:

When you create an army from a companion, they get spawned a army composition, this can be use to get access to trained troops which is quite useful when recruits are extremely weak and die to the wind blowing too hard. I imagine that AI lord also respawn with a army composition but have to go and recruit more trooped from villages. I find it quite unfair due to the almost non existent passive/camp training features that players who loose their army have to spend time training with looters at a extremely low efficiency while lords can respawn and come back at you with trained cav and archers even when they have a few towns left in their empire.

AI should have to train their troops as well. This would help with the snowballing effect of empires. Kingdoms running low of troops in their garrisons should sue for peace to train new recruits. Just like the player has too. The AI seems to be on infinite crusades with no need for a breather except when they get the random trigger to disband their army while players have to leave the army to go get more recruits to slaughter.


What do you guys think?
Awesome idea, I would definitely back this to be implemented.
 
Back
Top Bottom