I've yet to see a dedicated thread for this, so I thought I'd get one going.
Rhodoks and Nords aren't traditionally cavalry factions, however in multiplayer they need cavalry to be able to play CTF and Conquest fairly, and to work to disrupt and distract the enemy (as any player of the factions can tell you, you stand a much better chance of victory if the enemy cavalry doesn't hit you all at once). It's clear that the cavalry is needed, but the implementation seems a little off.
The current set up gives you what is essentially slightly weaker versions of Swadian men at arms, or Khergit Lancers. They don't really have a unique identity on the battlefield and their identical, yet handicapped, play style puts them at a distinct disadvantage to the other factions horsemen, their armour is weaker, their lances are shorter and their skills are lesser.
With that in mind, I think it might be an idea to look at how we can make Nord and Rhodok cavalry more unique, useful and funner to play.
Nord Scout:
A light skirmishing horseman. The Nords have neither the military tradition, nor the quantity of horses to raise heavy cavalry. Instead their horsemen fill the role of scouts, able to quickly move around the battlefield and engage with enemy troops when needed. They are able to harass enemy infantry and archers with throwing weapons and skirmish with enemy cavalry, peppering them with darts, axes and spears to keep them from overwhelming their infantry allies. For melee they carry spears and swords which allow them to be a threat once their throwing weapons have been exhausted.
Equipment-
Throwing weapons.
Light/Medium armour.
Small shields.
One handed swords/Spears (Not lances).
Saddle Horses and Hunters.
Rhodok Skirmisher:
Like their neighbours to the north Rhodoks have little tradition for horsemanship and do not raise large numbers of the beasts. However speed is a useful ability for any army and as such small contingents of horsemen are kept within the ranks. Mostly fulfilling the roles of scouts and skirmishers, Rhodok Horsemen ride into battle with light crossbows with which to harass enemy troops.
Equipment-
Hunting/Light Crossbow.
Light/Medium armour.
Small shields.
One handed swords/Spears (Not lances).
Saddle Horses and Hunters.
Concepts like these fulfill the roles of the unit (swift movement on CTF and Conquest, ability to disrupt and distract the enemy on other game modes), allow Rhodok and Nord cavalry to be an effective force on the battlefield, but stick to the general feel and concept of the factions. What do other people think? Would you like there to be changes to how these two units work? What ideas do you have that might make them more fun to play?
Rhodoks and Nords aren't traditionally cavalry factions, however in multiplayer they need cavalry to be able to play CTF and Conquest fairly, and to work to disrupt and distract the enemy (as any player of the factions can tell you, you stand a much better chance of victory if the enemy cavalry doesn't hit you all at once). It's clear that the cavalry is needed, but the implementation seems a little off.
The current set up gives you what is essentially slightly weaker versions of Swadian men at arms, or Khergit Lancers. They don't really have a unique identity on the battlefield and their identical, yet handicapped, play style puts them at a distinct disadvantage to the other factions horsemen, their armour is weaker, their lances are shorter and their skills are lesser.
With that in mind, I think it might be an idea to look at how we can make Nord and Rhodok cavalry more unique, useful and funner to play.
Nord Scout:
A light skirmishing horseman. The Nords have neither the military tradition, nor the quantity of horses to raise heavy cavalry. Instead their horsemen fill the role of scouts, able to quickly move around the battlefield and engage with enemy troops when needed. They are able to harass enemy infantry and archers with throwing weapons and skirmish with enemy cavalry, peppering them with darts, axes and spears to keep them from overwhelming their infantry allies. For melee they carry spears and swords which allow them to be a threat once their throwing weapons have been exhausted.
Equipment-
Throwing weapons.
Light/Medium armour.
Small shields.
One handed swords/Spears (Not lances).
Saddle Horses and Hunters.
Rhodok Skirmisher:
Like their neighbours to the north Rhodoks have little tradition for horsemanship and do not raise large numbers of the beasts. However speed is a useful ability for any army and as such small contingents of horsemen are kept within the ranks. Mostly fulfilling the roles of scouts and skirmishers, Rhodok Horsemen ride into battle with light crossbows with which to harass enemy troops.
Equipment-
Hunting/Light Crossbow.
Light/Medium armour.
Small shields.
One handed swords/Spears (Not lances).
Saddle Horses and Hunters.
Concepts like these fulfill the roles of the unit (swift movement on CTF and Conquest, ability to disrupt and distract the enemy on other game modes), allow Rhodok and Nord cavalry to be an effective force on the battlefield, but stick to the general feel and concept of the factions. What do other people think? Would you like there to be changes to how these two units work? What ideas do you have that might make them more fun to play?