Dualhammers said:My Log:
Code:Starting new log file. Version: 1.134 -- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit -- RAM: Available physical RAM: 4095MB/4096MB -- CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (GenuineIntel) - L2 cache size: 256K - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT - Number of CPUs: 8 ( Speed: ~3070MHz / ~3070MHz / ~3070MHz / ~3105MHz / ~3070MHz / ~3070MHz / ~3070MHz / ~3070MHz ) -- GPU: - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 580 - D3D9 Adapter: 1 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 580 - Texture Memory: 4063 ( Available Texture Memory: 4048 ) Received stats and achievements from Steam Processing Ini File { Module_name = 1257AD Num Hints = 12 Setting Map Min X = -268.000000 Setting Map Max X = 280.000000 Setting Map Min Y = -293.000000 Setting Map Max Y = 212.000000 Setting Time Multiplier = 0.187000 Setting Seeing Range Multiplier = 4.500000 Setting Track Spotting Multiplier = 0.800000 Setting player_wounded_treshold = 5.000000 Setting hero_wounded_treshold = 5.000000 Setting Skill Prisoner Management Bonus = 15 Setting Skill Leadership Bonus = 3 Setting Base Companion Limit = 30 Setting player_xp_multiplier = 2.000000 Setting hero_xp_multiplier = 4.000000 Setting regulars_xp_multiplier = 1.750000 Setting damage_interrupt_attack_treshold = 1.000000 Setting damage_interrupt_attack_treshold_mp = 1.000000 Setting armor_soak_factor_against_cut = 0.980000 Setting armor_soak_factor_against_pierce = 0.850000 Setting armor_soak_factor_against_blunt = 0.800000 Setting armor_reduction_factor_against_cut = 0.500000 Setting armor_reduction_factor_against_pierce = 0.000000 Setting armor_reduction_factor_against_blunt = 0.000000 Setting horse_charge_damage_multiplier = 1.000000 Setting couched_lance_damage_multiplier = 0.330000 Setting fall_damage_multiplier = 1.000000 Setting shield_penetration_offset = 30.000000 Setting shield_penetration_factor = 3.000000 Setting missile_damage_speed_power = 2.000000 Setting melee_damage_speed_power = 1.300000 Scan Module Textures = 1 Scan Module Sounds = 1 Loading Resource test Loading Resource textures_face_gen Loading Resource shaders Loading Module Resource 1257_textures Loading Module Resource env_materials Loading Module Resource materials Loading Module Resource materials_face_gen Loading Resource uimeshes Loading Module Resource meshes_face_gen Loading Resource helpers Loading Module Resource map_tree_meshes Loading Resource map_icon_meshes Loading Module Resource particle_meshes Loading Module Resource skeletons Loading Module Resource tree_meshes Loading Module Resource xtree_meshes Loading Module Resource grass_meshes Loading Module Resource plant_meshes Loading Resource body_meshes Loading Resource object_meshes Loading Resource object_bodies Loading Resource goods_meshes Loading Module Resource horse_a Loading Resource arabian_horses Loading Resource arabian_castle Loading Resource food Loading Resource beards Loading Module Resource armors_b Loading Module Resource armors_c Loading Module Resource armors_d Loading Module Resource armors_e Loading Module Resource armors_f Loading Module Resource armors_g Loading Module Resource armors_h Loading Module Resource boots_b Loading Module Resource boots_c Loading Resource helmets Loading Resource village_houses Loading Resource village_houses_a Loading Resource village_houses_b Loading Resource hair Loading Resource interiors_a Loading Resource interiors_b Loading Resource interiors_c Loading Resource arena Loading Module Resource map_icons_b Loading Resource castle_a Loading Resource dungeon Loading Resource stone_houses Loading Resource snowy_houses Loading Resource snowy_castle Loading Resource helmets_e Loading Resource helmets_f Loading Resource castle_b Loading Resource square_keep Loading Resource anim_b Loading Resource shields Loading Resource weapon_meshes_c Loading Module Resource xtree_meshes_b Loading Resource map_icons_c Loading Resource pictures Loading Resource user_interface_b Loading Resource user_interface_c Loading Resource scene_encounter_spot Loading Resource interior_thirsty_lion Loading Resource scene_small_tavern Loading Module Resource weapon_meshes1 Loading Module Resource weapon_meshes_b Loading Resource houses1 Loading Resource wall_meshes1 Loading Resource town_houses Loading Resource doors Loading Resource churches Loading Resource town_houses_b Loading Module Resource castle_c Loading Resource castle_d Loading Resource castle_e Loading Resource castle_f Loading Resource castle_g Loading Resource castle_h Loading Resource castle_i Loading Resource gatehouse Loading Resource viking_houses Loading Resource fake_houses Loading Resource town_houses_c Loading Module Resource std_banners Loading Module Resource std_banners_default Loading Module Resource std_flags_vertical Loading Module Resource particles_2 Loading Resource prisons Loading Resource prisons_b Loading Resource interiors_d Loading Module Resource arena_costumes Loading Module Resource terrain_borders Loading Module Resource terrain_borders_b Loading Resource skyboxes Loading Resource object_b Loading Module Resource tree_e_meshes Loading Resource destroy Loading Module Resource xtree_meshes_c Loading Module Resource grass_meshes_b Loading Resource interiors_steppe Loading Resource grooming_horse Loading Resource town_houses_d Loading Module Resource horses_b Loading Resource ani_horse_mounted Loading Resource deneme2 Loading Resource horse_skeleton Loading Resource steppe_fake_houses Loading Module Resource weapon_meshes_d Loading Module Resource tableau_shields Loading Resource heraldic_armors Loading Resource spear Loading Resource weapons_e Loading Resource weapons_f Loading Resource instruments Loading Resource sarranid_armors Loading Resource custom_banner Loading Resource simple_primitives Loading Resource ani_man_walk Loading Resource ani_twohanded Loading Resource ani_onehanded Loading Resource ani_death Loading Resource ani_stand_guardsman Loading Resource ani_human_mounted Loading Resource ani_lady_stand Loading Resource ani_poses Loading Resource ani_stand_shopkeeper Loading Resource ani_man_cheer Loading Resource ani_stand_onhorse Loading Resource ani_throw_stone Loading Resource ani_strikes Loading Resource ani_equip_arms Loading Resource ani_run_p Loading Resource ani_run_forward_left_right Loading Resource uni_strikes3 Loading Resource ani_walk_sideways Loading Resource ani_run_sideways Loading Resource ani_stand Loading Module Resource ani_crouch_down Loading Module Resource ani_low_walk Loading Resource ani_turn_man Loading Resource ani_attacks_single Loading Resource ani_lancer Loading Resource ani_attacks Loading Resource ani_kicks Loading Resource ani_parry_attack Loading Resource ani_walk_backward Loading Resource ani_run_lookingsides Loading Resource ani_defends Loading Resource ani_walk_lookingsides Loading Resource ani_jump Loading Resource ani_wedding Loading Resource arabian_props Loading Resource uni_jump Loading Resource uni_stances Loading Resource uni_equip Loading Resource uni_strike Loading Resource uni_throws Loading Resource uni_fistswing Loading Resource uni_lord_stand Loading Resource uni_defence Loading Resource uni_sideways Loading Resource dart Loading Module Resource armors_new_a Loading Module Resource armors_new_b Loading Module Resource armors_new_heraldic Loading Module Resource crossbows Loading Resource arabian_armors Loading Resource rock Loading Resource costumes_d Loading Resource sarranid_helmets Loading Module Resource sarranid_armor Loading Resource raw_materials Loading Resource khergit_lady_dress Loading Resource vaegir_helmets Loading Resource gauntlets_new Loading Resource sarranid_lady_dress Loading Module Resource sarranid_boots Loading Resource bride_dress Loading Resource weapon_meshes_e Loading Resource fur_armors_a Loading Resource ui_server_filter Loading Resource ship Loading Resource arabian_houses Loading Resource object_c Loading Resource tree_f Loading Resource interiors_arabian Loading Resource arabian_village Loading Resource valleyProps Loading Resource workshops Loading Resource barrier_primitives Loading Resource town_houses_e Loading Module Resource warhorse_new Loading Module Resource talak_weapons Loading Module Resource rafi Loading Module Resource 1257_helmets Loading Module Resource raf_kettle Loading Module Resource 1257_weapons Loading Module Resource kau_eastern Loading Module Resource kau_armours Loading Module Resource kau_arabic Loading Module Resource raf_teu Loading Module Resource raf_den Loading Module Resource raf_eng Loading Module Resource raf_fre Loading Module Resource raf_hre Loading Module Resource raf_hun Loading Module Resource raf_ire Loading Module Resource raf_lit Loading Module Resource raf_mon Loading Module Resource raf_nor Loading Module Resource raf_nov Loading Module Resource raf_pol Loading Module Resource raf_scot Loading Module Resource raf_swe Loading Module Resource raf_baltic Loading Module Resource raf_nordic Loading Module Resource raf_crus Loading Module Resource raf_iberia Loading Module Resource raf_byzantine Loading Module Resource raf_italy Loading Module Resource lv_horses_b Loading Module Resource shields_lit Loading Module Resource raf_misc Loading Module Resource cc_missiles Loading Module Resource to_materials Loading Module Resource to_castle_a Loading Module Resource to_castle_b Loading Module Resource to_castle_d Loading Module Resource to_castle_f Loading Module Resource to_castle_h Loading Module Resource to_churches Loading Module Resource to_town_houses_c Loading Module Resource mansur_castles Loading Module Resource italy_town_houses_c Loading Module Resource banner_heraldic Loading Module Resource kuauik_shields Loading Module Resource andal_castle Loading Module Resource bows Loading Module Resource cp_mail_spurs Loading Module Resource angry_peasants Loading Module Resource yurt Loading Module Resource hedingham Loading Module Resource 1257_Sahran_Armours Unrecognized Module_info directive = use_explicit_couch_flag . Skipping. } //Processing Ini File Finished Loading Music... Loading Textures... Finished Loading Textures... L8 Format is supported WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
check configure and under video make sure you have checked load textures on demand.