Been watching lots of gamescom 2018 vids and it got me thinking.
Instead of falling from 10 feet (even in civy clothing encumberance) and taking 20 perma damage, how about stun damage that recovers over time..? Maybe over 1 or 2 minutes. Perhaps the player is debuffed for speed in that time (ie legs hurting!!!) I think its ridiculous that a 10 foot fall can be so damaging. I also think this could be a great mechanic, take my next point;
It can apply to horses as well. I see them charging for a full 3 damage.... how about they charge for 10 stun, if the sprite is then damaged with a weapon within a portion of the recovery time, stun is converted to actual damage. This would make for a cavalry charge POTENTIALLY very damaging if followed up by infantry.
Of course, TW can make it work better with some thoughtful planning. This is just an idea!
Edit: on the horse front. Maybe a large fall knocks you off the mount, and again, mount can be debuffed for speed, agility etc for a period of time
Instead of falling from 10 feet (even in civy clothing encumberance) and taking 20 perma damage, how about stun damage that recovers over time..? Maybe over 1 or 2 minutes. Perhaps the player is debuffed for speed in that time (ie legs hurting!!!) I think its ridiculous that a 10 foot fall can be so damaging. I also think this could be a great mechanic, take my next point;
It can apply to horses as well. I see them charging for a full 3 damage.... how about they charge for 10 stun, if the sprite is then damaged with a weapon within a portion of the recovery time, stun is converted to actual damage. This would make for a cavalry charge POTENTIALLY very damaging if followed up by infantry.
Of course, TW can make it work better with some thoughtful planning. This is just an idea!
Edit: on the horse front. Maybe a large fall knocks you off the mount, and again, mount can be debuffed for speed, agility etc for a period of time