Cool post
Good to see new scenes for castles, villages and such are on the list. Is a unique scene for every location/settlement still planned down the road?
Personally I feel like Kingdom management and Lord interaction in general at the moment falls pretty short of what it should it be. Only really meaningful decisions to make War / Peace and who to grant a new fief to, out of 2-3 options.
Diplomacy is an exciting part of ruling a Kingdom and I don't see why it should remain so shallow.
Would it be reasonable for us to hope for expanded dialogue with NPC Lords and such to make the player's relation with them actually meaningful? (As opposed to them just being another party for wars) Things like talking/inviting them to feasts (Also feasts
) Talking about politics (adding a layer of depth in the kingdom which could add to potential infighting if the rebellions are expanded on and actually made into civil wars too) Being able to duel them to settle a dispute, Etc
Tying into this I think NPCs recognising the player for who they are goes a long way. Like in Warband, civilians and guards in scenes recognising the player as the Lord of the fief, or a Lord of the realm if in a neighbouring fief. Your honour rating and reknown would reflect who you were by people treating you as such, don't really get that feel in Bannerlord.
- I know there's all the character traits and such but they don't really have any impact.
I may be out of the loop here but I don't get what sandbox (mode?) is supposed to do? Is there any difference with Sandbox and just playing normally but ignoring the main quest / starting family members?