Just be a God Gamer and you won't have to worry!!!In fact I am targeted since I am part of the "competitive community".
Just be a God Gamer and you won't have to worry!!!In fact I am targeted since I am part of the "competitive community".
Arrest this man. He's gone insane!Captain and Skirmish need to be balanced separately.
Thanks Azakhi, I will let my clan mates know now that we have confirmation of duel server, much appreciated.Only exception is OCE region will only have a 40-person duel server.
That would indeed be the best option to remove empire.Best way to balance empire would be to remove Pilas as an option for Menavlion.
They are already the strongest unit in captain mode without the need for two, 1-shot throwable weapons as well.
Classes are actually really good for captain mode, i just wish there were more setups and options to choose from for more class variety.
Internal tests are still ongoing for the next patches so I don't think it will be this week, fyi.
How to be a Bannerlord pro player:BREAKING NEWS: Bannerlord competitive community will lose most of its new members in the next update after they discover that they aren't really good.
Internal tests are still ongoing for the next patches so I don't think it will be this week, fyi.
I disagree.
Classes have a place in Captain and Skirmish and I personally am under the impressionen, that people are warming up to classes in these game modes.
They don't work for TDM and Duel.
Honestly take as long as you need, It's nice to see this community excited for a change. Everything said so far seems really good (though I hope we accept that this won't be the final version; it won't be perfect). Either way this new communication is perfect. The game really feels back on track!Internal tests are still ongoing for the next patches so I don't think it will be this week, fyi.
#150theturningpointpatch
In anything pure pvp related, they limit customization and playstyles.
People do have some understandable dislike of the class system; but it's not going anywhere and it is improving. After 1.50 I have a good feeling it will start to be taking shape nicely; and the concerns about it will turn from valid criticism to stubborn refusal of acceptance. We will see of course... That does depend on it improving.Yes, but knowing what the enemy picks can influence tactical decisions.
While the Aserai Guard is decently armored, I still prefer to pick swords over the mace when I fight them, because I can predict that my enemy is probably going to spawn with 3 Skirmishers.
I can predict if people are going to spawn as cav and if I should rather bring a spear than a throwing weapon.
And for myself it's also important.
When Playing as Battania, I have to decide if it's better for me to spawn heavy infantry twice now or maybe three Skirmishers next round.
And also each class comes with a different playstyle.
Skirmishers focus on throwing before engaging in melee, whilr heavy infantry have to engage melee quicker.
Heavy Archers can support in melee while light archers should stay away.
Only light and heavy cav play mostly the same.
But I honestly don't want to turn this in a class discussing thread.
I think classes enrich competetiv play. They still need more work though.