You're telling me. College does not want you to have free time what-so-ever -.-LazySteve said:Next release... Damn I wish I had more time for everything, I'm getting about an hour of work done in a week
Apart from the equipment and stats it doesn't do much yet.dcoold said:I'm a little curious about what picking the ranger profession does? i just started a character and im a little confused on what it did. thanks for any help.
Wertbarg said:I noticed that some skills can go above 10 (Iron flesh, Magic resist, Magic power etc), but not all skills. Could you add a list of these skills to the reference page?
also, a list of heroes, magic damage increases from items (like staves and robes), list of rare/unique items (ring of healing, Vorpal blade), stats of rare/unique items (%chance for vorpal strike, healing speed of ring and unicorn), benefits/restrictions from class selections (paladin gets lay on hands, mage starts with spell book), Special stats and abilities of troops (lich fear aura), Bermbert's future tinkering list (Gnomish repeating crossbow), general spawn locations of rare warbands (Death knights, lawless elven warbands)
most of this information is scattered around the forum, but is very difficult to find, even with the search function. Having this information in your useful reference post would be incredibly helpful!
theomorphical said:i think a cool idea to add to this is all the new character choice bonuses, like what you get from being a drow, an elf, or any other race, and all the back-story options like father was landed knight, you as a young child were a steppe child, when you grew up you became a mage apprentice, and ETC. i wanna know what the max possible intelligence, the max possible charisma, max agility, and max strength you can get from all the different combinations.
venkatevil said:this mod is awesome...has great potential....
bring in some...special troops like golems...which could only be got when an affinity with faction is achieved...
and bring in diplomacy ....like..floris mod...auto recuiter,constable...captain.patrol guard,treasurer...siege officer...
more factions...like...
minotaurs,
mercenary vampires,
mercenary werewolves,
goblins,
lizards,
angels ,
demons,
Nymphs
Faeries
Trolls
Dragons
Sprites
Gnomes
Hydras
Leviathans
Mermaids
Unicorns
Ghosts
Banshees
Succubus/Incubis
Vampires
Wherewolfs
Ghouls
Satyrs
Minotaurs
Gremlins
Elementals
Changelings
Hobbits
Dwarves
Sprites
Spectres
Orcs
Druids
Witches
Warlocks
Wizards
Giants
Demi-Gods
Cyclops
Aliens
Yetis
Centaurs
Were-people (wolves, tigers, bears etc.)
Loch Ness Monster
Leprechans
Demons
Angels
Tengu
Wight
Griffins
Sphinx
Hellhounds
Anubis
Phoenix
Matagot
Wendigo
Zombies
Ouroboros
Manticore
Baba Yaga
Dead Sea Apes
Sasquatch
Cthulhu
Nurikabe
choose something and make this mod the best mod ever.....i like it very much and this has got the potential...great job guys...
woodyjj said:One problem as a Necromancer with a army limit of 100 was my lovely shadows all disappeared when I suddenly received 40 crappy zombies. An option on whether to accept would be handy. If theres a fix I cant find it.
Other than that what a great mod. Magic too powerful but making magic users faction specific speciality troops would fix that.
You need version 0.53 for the (glitchy) faith powers.swordEnthusiast said:How do you cast Heal? I made a test character and maxed out my Faith, but I don't see a Heal spell in my spell book. I don't have a Faith bar anywhere, either.
"pch68 said:Hey mate awesome mode ,
just a quick question . Whats the best way to gear up mage companions ? I get the armor bits but weapon wise should i just leave em wit staff ? if i give em say a shield and a sword too to fight in melee would it somehow affect thier magic skills?
Thanks again and i hope iam posting in correct forum .
pch68 said:wow quick reply cheers mate
so.. how do i knw what spells they know and how to teach em new spells after i buy one?