I had a go at this. Here's my
TL;DR: If I had more free time, and intended to buy a game in the recent future, I'd probably get this. Maybe. But the more I think about it, the less convinced I am that that's a good idea.
First things first, it looks good and runs a lot better than BF1, which is a damn shame, as I'd rather play BF1. (Better performance most likely due to the lesser amount of players and smaller everything, so that'd be my guess.)
Core gameplay is enjoyable. I like that the classes are back. What I don't like, however, is the "killstreaks make you stronger" thing that this game has going on. Oh, some ****ing ******* got lucky, went on a streak, then bought an OP Jet Trooper or Boba Fett or Darth Maul and proceeded to serially rape my entire team in one of the several little chokepoints that the final stages of this map revolve around. How
fun... NOPE!
- This didn't happen in only one of the five(?) matches I played in total.
- In one of them, I managed to be the lucky ******* who bought a Jet Trooper early on. I never died, and just ran around, avoiding Darth Maul and murdering enemy players with my ridiculously good marskman's match-grade pistol, and going on something like a 17 killstreak before we won. (The end-game round displayed someone else instead, with their stunning "LONGEST KILLSTREAK: 6" achievement...
)
Don't like this. It's completely unfair, and the fact that heroes apparently don't have a limited lifespan is just going to exacerbate the problem. Sure, it's pretty fun to run around and spam Infiltration whilst being the recon kit, and actually playing CQC sniper properly whilst still being well-equipped, but I don't think the bitterness of getting ****ing decimated can be cleansed away by getting the unfair advantage some of the time.
Did I mention that snipers start the game with a gadget that can see ALL enemies
through walls? Yep. Yep...
After the open initial bit, everything more or less becomes a grenade-spam cluster****. I want another map.
The CQC mode was kinda neat, because I jumped in and got a quad kill right off the bat. Don't think it's anything special though.
STARFIGhtEr ASSAULT or whatever it was called: controls feel off, and binding (and using) movement to keyboard keys ends up messing with your aim (because turning is inexplicably directly linked to your crosshair). Also, my own fighter model (TIE interceptors in particular) are too damn big, and/or the camera is too close to the back end of it. So many crashes inside buildings (and they apparently don't take damage, either)... I do believe I got the hang of it round the end of the last match, where I killed 9 players in a row. It's not bad, but I've honestly never been that big a fan of 6DoF games ("hurray, let's spin around in circles for two minutes whilst trying to outmaneuver each other, in our more or less exactly identical vehicles, and nobody wants to disengage, because that would surely give an advantage to the opponent, so let's just keep spinning and wonder what we're doing with our lives"), so maybe it's just me.
I'm interested to play a canon Star Wars(TM) FPS campaign, but I don't see myself buying Star Wars(TM): Battlefront(TM) II EA(R). Honestly, it seems like every single instance of "Star Wars" has the sodding trademark at the end of it. How much did EA have to bend over in order to get that "exclusive" contract? Who knows? Who cares?
Let's talk about Star Cards(TM) and microtransactions. There are three currencies in the game (that it never explains). Credits are earned through playing, and are - right now - used to buy random loot boxes. The third currency is used to unlock items and/or weapon mods (and maybe emotes and poses and ****, though I didn't care enough to check that), and the second currency managed to stay at 0 for the entire duration of my play, and I didn't find a use for it, either. I don't know what they're called, I don't know what the full extent of their uses is.
I've had the RNG boxes drop star cards, weapons, emotes and poses. I don't know if boxes drop weapon mods.
Star cards are worrying me. They have "ranks" (rarities, I believe), you can upgrade them (not exactly sure how, though I think getting a dupe card
may upgrade your existing one, but probably not), and higher-tier ones do legitimately provide better statistical bonuses. 20% faster ability recharging, how about that? Heroes/special classes/vehicles/hero vehicles also have star cards. Boba Fett has one that makes him take 50% less damage whilst using Rocket Barrage whilst using his jetpack. That's at the lowest rank of the card; at the highest, he takes 100% less damage. Sure, it sounds like a relatively niche condition, but isn't that a rather dramatic difference in (a rather dramatic) benefit across these star card ranks?!
Anyhow, this system reeks of imbalance and unfairness towards newer players. At one point, our spawn point (one of our spawn points) got locked down by a single enemy sniper, whose head was peeking from behind a bush. He had the second sniper rifle and two sniper rifle mods (one of them apparently giving him a 3-round burst fire mode instead of a single-shot mode; the default sniper can't accommodate mods), and two of our squads got wasted on him, because we literally could do nothing to stop him. Bad balance, bad level design, I don't know, but that was some bull****.
As I said (before I got sidetracked by trademarks), I'm interested to see what the singleplayer will have to offer, but I don't see myself buying this game. I'll probably """rent""" it or share with a friend or however people share games these days. (Or watch a youtube LP, I doubt the SP would be spoilt for choice and that I'd miss out on a lot by not playing it myself.)
Can we talk about Rey? Why is Rey even a hero? Don't get me wrong, I liked TFA
a lot and I liked Rey too (nothing wrong with young and talented prodigies!! Wesley Crusher wasn't that annoying!!!), but
why is she a hero in this game?! She doesn't deserve to be a hero in this game. She's got no formal training, and only managed to do like two or three things properly in the movie (in terms of combat and force usage, that is). Not yet! Why not leave her out right now, release the game, then wait for the movie to come out, and if she goes training and does something worthy of being a hero, ADD HER IN AT THAT POINT IN TIME! ****ing hell, EA. Why buy all those mandatory TMs when you're only going to not utilise them properly.
So, at the end of all this, I didn't dislike playing this for a bit, but I feel it's rather like the previous game - I enjoyed the "beta", but I was frustrated with it, and felt that this is not a game I'd see myself playing for a long time. Battlefield 1 awaits. Did you hear
that one "In the Name of the Tzar" track with the female choir singing something about death and glory? I've not had time to listen to it properly (and distinguish what they're actually saying) yet, but all the star wars cantina music jizz and EA star wars game jizz can't compare to that. At all.
If you do have lots of free time, and the money, and are looking to buy a game in the near future... I'd recommend buying "Divinity: Original Sin II". It's cheaper, it doesn't have microtransactions, it's rather unlikely it's going to have paid DLC, you've got a ~100 hours guaranteed playtime in it, you can play it even if nobody else is playing it, and I know it's like comparing apples to a sofa, but it was that good that I'm recommending it in this thread.
EDIT: or if you really want star wars, replay Jedi Outcast/Academy a few more times. MovieBattles 2 might still be a thing, too. I won't recommend the old battlefront 2, because I seem to recall it being a little... bad. (worse than Battlefield 2, that's for certain)