other ways of financing outside of smithing: how do they balance with the mods?
I deliberately played without using blacksmithing and went through the game... let's just say, a little easier than the first part. And for the empire, and against the empire, and captured everyone in the sandbox (for the purity of the experiment).
Therefore, I think that mods, as a rule, can solve the problem with finances.
Including, by legal means, without breaking the balance.
For example, you can earn more on difficult battles in the arena, in tournaments.
You can automatically trade, according to the script, and not manually, by entering the cities.
You can order the use of blunt weapons and massively sell prisoners. Including the trick to sell 50k+ at once to increase the skill from 240 to 330 in one sale.
You can massively capture lords as prisoners, put them under lock and key, and, refusing to ransom, calmly capture their cities.
In the original game, this simplicity can only be achieved by executing everyone. Because the new lords created to replace those who have been killed... are very weak. And they cannot be pumped by legal methods. Only the player can execute. the result - a deceitful traitor bends everyone and everything, a law-abiding citizen who neglects blacksmithing - suffers, suffers where another goes through life without straining at all.
goods surrounding Smithing are scaled correctly to their correct price, we can scale Smithing to its correct price within those
Ok)
Base (default) cost:
hardwood - 25
iron ore - 50
Coal = 2 wood, or 2 coal on 3 wood.
25*2 (50) / 3 = 16.67 (~16).
Iron1 = coal. Coin to coin.
I made a mod where the by-product is spent instead of coal and didn't notice much of a difference compared to the original game.
Except that I began to sell surplus pig iron much less often, and the need for wood with coal became ... not so acute that it constantly spins in Batania, next to villages that produce a bunch of wood in industrial quantities. And the Aserai are trying, poor things, yes ...
An important point. I do not consider the value of stamina, because. "just wait", click and wait again - this is not a reason to inflate the price of the final product dozens of times.
Iron2 = 32+
Iron3 = 64+.
Iron4 = 128+.
Iron5 = 256+.
Iron6 (max) = 512+.
If we take into account the stamina, then the price of Damascus can reach up to a thousand coins per bar.
From 4 Damascus and a little steel to smelt a sword for 5k - normal.
50k is not good. 150k+ - too bold, overkill
