Has anybody managed to ever get into a siege defence? I haven't played in a proper one in 200h of gameplay, it's far more rewarding to just let them lose troops in autocalc and attack the AI once it's done destroying the militia+garrison or joining a not so realistic field battle with the militia/garrison as an ally on the same field side.
It seems the AI only wants to engage you inside a castle or town when they have overwhelming numbers, otherwise they just leave to pretend to go somewhere else until you exit the castle.
I miss Warband where the AI would attempt sieges at more even odds as well, or you could join a castle defence without losing half your army to break in (realistic? yes, fun? no.)
It seems the AI only wants to engage you inside a castle or town when they have overwhelming numbers, otherwise they just leave to pretend to go somewhere else until you exit the castle.
I miss Warband where the AI would attempt sieges at more even odds as well, or you could join a castle defence without losing half your army to break in (realistic? yes, fun? no.)
- Make the AI more willing to siege the players garrisoned in a fief (e.g. with a 60% force advantage or more)
- Allow the AI more engineering skills to build more siege engines, to break your defences while starving you out to improve their odds (e.g. from 60% to 70%) within a certain deadline (e.g. max 1 in-game week, then they will have to attack)
- Allow the option to choose which siege engines the players' fiefs should build in town/castle management
- Allow the player the possibility to try to sneak in a small party into castles/towns at night to help the defenders or reduce/remove army losses to break-in