Almost Normal
Regular
Well, I tried reinstalling Warband, and it seems to work just fine now. For kicks, I tried it on the original M&B; it doesn't work at all.
I could be wrong, but I think this was made for Warband and there is an incompatibility with the original M&BAlmost Normal said:Well, I tried reinstalling Warband, and it seems to work just fine now. For kicks, I tried it on the original M&B; it doesn't work at all.
Quite nice, I love the new polearms addition.Shredzorz said:
LCJr said:Bec de corbin in good ole M&B.
Only takes a few minutes in OpenBRF to get these working in M&B. Open the brf and go the MAT(materials) tab and then just edit the shader.
Experiment to see which shader you like best. For specular_shader_bump and specular_shader_noskin_bump_high I used specular_shader. For specular_shader_skin_bump_high I used specular_shader_skin.
Thanks. I've re-saved all the textures with mipmaps and dxt1, removed some textures that weren't being used, and took the normal maps off everything because they were ugly. And I just finished reuploading.Somebody said:By the way, the download also contains a set of textures for english_poleaxe. However, the mesh, material, and relevant item code are missing. Some of the textures are also missing mip-maps and none of them use alpha, so you should be able to use dxt1 instead of dxt5.
Well, the goat in the video was actually from Full Invasion and I won't be using it in the release of the The Wild Wind, so no. But I will be making a bunch of my own animals (possibly including goats) and I might release them later as OSP.SPQR said:Will the goats be added to your OSP?
Nice work btw.
Oh jesus, I guess I forgot to save the edits I made to the file. It's all good now though.Somebody said:The mbrepository download was last updated Jan 7, not Feb 7. Already converted them myself, but saving from the source probably yields higher quality and such.