Corvidae
Recruit
Inventory organization
-create a subsection for items to not be caught up in "sell all" so that you can unload the looter crap but save your essential equipment
-being able to move things around in the inventory and group them/select multiple things at a time (e.g. to drag and drop onto a new party member)
Roguery
-Make this skill more useful in non-raid situations. One thing that comes to mind is that there should be a price bonus on selling hostages, a morale bonus to recruited hostages, and you should more quickly recruit hostages
Game Information
-The devs need to be more forthcoming about functions of the game especially in the form of game guides. This could be in an extended intro (e.g. right after the training fields), or a PDF, etc
Two-handed maces- why are they not a thing?
-create a subsection for items to not be caught up in "sell all" so that you can unload the looter crap but save your essential equipment
-being able to move things around in the inventory and group them/select multiple things at a time (e.g. to drag and drop onto a new party member)
Roguery
-Make this skill more useful in non-raid situations. One thing that comes to mind is that there should be a price bonus on selling hostages, a morale bonus to recruited hostages, and you should more quickly recruit hostages
Game Information
-The devs need to be more forthcoming about functions of the game especially in the form of game guides. This could be in an extended intro (e.g. right after the training fields), or a PDF, etc
Two-handed maces- why are they not a thing?