Enough brainstormers when it comes to gameplay features, I know, but what about the story element of the mod?
I was thinking that since I enjoyed writing lore for eatrc, it would be a nice change to contribute to a mod with a different setting. The world of Pendor is perfectly suited for a story-heavy main questline, or at least the expansion of the library of side-stories and campfire tales.
I meant to contribute in these areas by coming up with ways to make the lore part of the game-play experience, instead of just a simple post in the Pendorian Stories thread (because that doesn't get the player involved)
That's why I love the way gossips are implemented in this mod.
So designing
- more gossips,
- options for more specific info about the regions of Pendor when you meet a Traveler,
- new quests, for example(just making this up right now), Noldor lords giving you very hard quests in exchange for relation bonus or some special equipment.
- companions prompting you with more of their background stories,
- companions prompting you for a request(companion-given-quests)
was kinda what I was thinking to help out with. But if you say that you've got all of that covered, good luck with it!
And sadly, I don't know more about PoP than what's in the wiki already, so I don't think I can contribute anything(I also haven't played 3.0 yet)