When the player tries to sneak in an enemy castle or town and is recognised, the guards spawn "around" player's Entry Point (Entry Point 1 for Castle, Entry Point 0 for Town).
this leads to two predicaments:
1) If there are no obstacles at all, the guards just swarm and knock out the Player, which is not fun. So there should be some ladders, fences, tables, bridges, jumps-to-other-levels etc. around these entry points.
2) If there is not enough free area around and there are some inaccessible enclosures, the guards may spawn inside those enclosures and be... inaccessible. So there should be no closed off spaces near these Entry Points, everywhere the guards may spawn, the player must have a path to.
this leads to two predicaments:
1) If there are no obstacles at all, the guards just swarm and knock out the Player, which is not fun. So there should be some ladders, fences, tables, bridges, jumps-to-other-levels etc. around these entry points.
2) If there is not enough free area around and there are some inaccessible enclosures, the guards may spawn inside those enclosures and be... inaccessible. So there should be no closed off spaces near these Entry Points, everywhere the guards may spawn, the player must have a path to.