B Tutorial Scenes Scene making for Warband (VIDEOS+ENTRY POINTS)Updated 7/16/14

Users who are viewing this thread

When the player tries to sneak in an enemy castle or town and is recognised, the guards spawn "around" player's Entry Point (Entry Point 1 for Castle, Entry Point 0 for Town).

this leads to two predicaments:

1) If there are no obstacles at all, the guards just swarm and knock out the Player, which is not fun. So there should be some ladders, fences, tables, bridges, jumps-to-other-levels etc. around these entry points.

2) If there is not enough free area around and there are some inaccessible enclosures, the guards may spawn inside those enclosures and be... inaccessible. So there should be no closed off spaces near these Entry Points, everywhere the guards may spawn, the player must have a path to.
 
That's exactly the point of getting caught by the guards, it's not supposed to be fun. If you get catched (which is anyway only happening at the early game, later it gets more easy) they discovered you while checking your person, so they are close to you ^^
I agree that realistically it should be like that, but the player is specifically given a chance to get away by the event, so that chance should not be automatically taken away just because of scenery (especially that in many Taleworlds-provided towns and castles player already can escape and is not swarmed right away.)
 
It seems that, for Castle Exteriors, Entry Point 47 designates last portion of defender archers during sieges, if the fief is designated as "tower siege"), but not a guard placement spot (unlike 40-46, which designate both things), nor does it have effect when the fief if "ladder siege".
 
Last edited:
Back
Top Bottom