FreiBier said:
Hiho, is it possible to find a specific (just) "Bandit Army" (Tundra, Sea etc.). I think the only way to seperate them are their numbers in total (where is it noted?) Or by position perhaps?. Plus, is it possible to edit their troops (just the Numbers of some of their units)?
A short description of where to start should be fine, I just scrolled through the lines for a bit of time.....I'm a bit confused.
Sorry all for posting twice in a row. I overlooked this last time I was on here. You're pretty much right on how to distinguish one group of bandits from another. The only really unique pieces -- to my recollection at least -- are how many bandits there are, where they are, and if they happen to have prisoners (i.e., of what kind and how many).
I personally think the count is easiest, especially when prisoners are involved. Position is not too bad to get if you've got a nearby landmark to reference, such as a village or your own party (I suppose your party isn't really a "landmark," but anyway...).
You can absolutely change the number of troops they have, or even the types of troops they have. You can even change prisoners into members of the bandit party. The only thing this program won't let you change is the number of different kinds of troops they have.
For example, say you had a forest bandit party of 20 bandits that had manhunters and farmers as prisoners. You could make it 80 forest bandits and also put the manhunters and farmers on their side, or even change them into sea raiders and steppe bandits.
You find the info under "party_record" and then "party" under that. Since there will be up to (I believe) 16 instances of each type of bandit in Native by default, it might take a while to find the one you want. Looters have a higher limit on the number of parties that can exist at the same time.
Finding the number of troops -- and where you can change the number, manipulate troop types, and change prisoner status -- is under the section within "party" called "stacks." Here you are presented both with the count and the troop IDs. Using a program such as Morgh's M&B Editor will help with identifying the troops that are there and changing them.
RobSmith176 said:
I upgraded to 1.170 and the program crashes when I try to load saves now. I was wondering if anyone else has encountered this problem or if it might just be me. It appears to load all the way through "game/troops/inventory_items/item_flags" and then encounters an error.
I have tried a few things already (e.g., using a new save and verifying the module files), but I figured I would check here before going too much deeper with it. I'm not averse to looking at the code that was made available on GitHub, if necessary, but I'm definitely not a "natural" when it comes to coding.
I'm going to answer myself only to help save time. I actually found my old 1.168 installer and rolled back to that. Everything seemed okay until I made a minor change in the "item_kinds1.txt" file. After that, the program started crashing during load again. It was at a slightly later point, but still a problem. So, I guess it may just be that sensitive to changes (not sure about my assessment; seems odd given it's versatility with save conversions). In any case, unless someone else has run across the same thing and already looked into it, I assume I'm mostly on my own there. I've got my fingers crossed that I'm not -- as before, coding is not my forte -- but I'll run on that assumption for now.