hi all
This pack contains several versions of samurai weapons
Yari Spear (3 versions)
Jumonji-Yari
naginata
samurai swords
Yumi bows and quivers
and heraldic(nobori) armours and armours with Jinbaori
suneate_steel based on Narf_steel_greaves
http://narod.ru/disk/35296037001/LordoftheGoldenFan.rar.html
No permission required, just give credit.
how to add "heraldic spear" and heraldic armours see below .
module_meshes
module_tableau_materials
module_items
___________________________________________________________
new swords (katana)
based - Marcel's katana pack
Moderator edit (Updated download links):
This pack contains several versions of samurai weapons
Yari Spear (3 versions)
Jumonji-Yari
naginata
samurai swords
Yumi bows and quivers
and heraldic(nobori) armours and armours with Jinbaori
suneate_steel based on Narf_steel_greaves
No permission required, just give credit.
how to add "heraldic spear" and heraldic armours see below .
module_meshes
("tableau_mesh_samurai_heraldic_flag", 0, "tableau_mesh_samurai_nobori_heraldic", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("tableau_mesh_banner_spear", 0, "tableau_mesh_banner_spear", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("tableau_mesh_banner_spear", 0, "tableau_mesh_banner_spear", 0, 0, 0, 0, 0, 0, 1, 1, 1),
("samurai_heraldic_flag", 0, "sample_samurai_nobori_heraldic", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
# (position_set_z, pos1, 50),
(position_set_x, pos1, -85),#-87
(position_set_y, pos1, -22),#30#-20
(cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_samurai_heraldic_flag", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("banner_spear", 0, "sample_samurai_weapons", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
# (position_set_z, pos1, 50),
(position_set_x, pos1, -33),
(position_set_y, pos1, -20),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_banner_spear", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
# (position_set_z, pos1, 50),
(position_set_x, pos1, -85),#-87
(position_set_y, pos1, -22),#30#-20
(cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_samurai_heraldic_flag", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("banner_spear", 0, "sample_samurai_weapons", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(store_sub, ":background_slot", ":banner_mesh", arms_meshes_begin), #banner_meshes_begin),
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
# (position_set_z, pos1, 50),
(position_set_x, pos1, -33),
(position_set_y, pos1, -20),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 43, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_banner_spear", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
["samurai_heraldic_flag_1", "Heraldic Samurai Armor", [("domaru_nobori",0),("domaru_inv",ixmesh_inventory)], itp_type_body_armor|itp_merchandise|itp_covers_legs ,0,
1870 , weight(1|abundance(100)|head_armor(0)|body_armor(42)|leg_armor(14)|difficulty(7) ,imodbits_armor,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_samurai_heraldic_flag", ":agent_no", ":troop_no")])]],
["banner_yari", "Yari Spear", [("banner_yari",0)], itp_couchable|itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_cutting_spear,
410 , weight(3)|difficulty(11)|spd_rtng(75) | weapon_length(200)|swing_damage(20 , cut) | thrust_damage(23 , pierce),imodbits_polearm ,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_banner_spear", ":agent_no", ":troop_no")])]],
1870 , weight(1|abundance(100)|head_armor(0)|body_armor(42)|leg_armor(14)|difficulty(7) ,imodbits_armor,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_samurai_heraldic_flag", ":agent_no", ":troop_no")])]],
["banner_yari", "Yari Spear", [("banner_yari",0)], itp_couchable|itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_cutting_spear,
410 , weight(3)|difficulty(11)|spd_rtng(75) | weapon_length(200)|swing_damage(20 , cut) | thrust_damage(23 , pierce),imodbits_polearm ,
[(ti_on_init_item, [(store_trigger_param_1, ":agent_no"),(store_trigger_param_2, ":troop_no"),(call_script, "script_shield_item_set_banner", "tableau_banner_spear", ":agent_no", ":troop_no")])]],
new swords (katana)
based - Marcel's katana pack
http://narod.ru/disk/62411769001.69a35ad0e83b053e9fd80201302aaa34/katana.rar.html
Moderator edit (Updated download links):
syabr said:http://www.mbrepository.com/file.php?id=3444